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Sgt. Hammer
Siege Tank Operator
Sergeant Bama "the Hammer" Kowalski has served some of the toughest tours around the Koprulu sector. The roar of her siege tank's shock cannon strikes fear right into the heart of the toughest of warriors... including some of her allies.
Trait
Siege Mode
Activate to enter Siege Mode. While in Siege Mode, Basic Attacks deal 20% more damage, have 100% increased range, and deal 25% of their damage as splash damage around the target.
Abilities
Spider Mines
Mana Cost: 50
Cooldown: 14 seconds
Create 3 mines that arm after 1.25 seconds. Mines detonate when an enemy comes in range, dealing 96 damage to nearby enemies and Slowing them by 25% for 1.5 seconds.

Siege Mode: Cast range is increased by 100%.
Concussive Blast
Mana Cost: 80
Cooldown: 12 seconds
Deals 141 damage to enemies in front o Sgtt. Hammer and Knock them back.

Siege Mode: Radius increased by 50%.
Neosteel Plating
Mana Cost: 60
Cooldown: 16 seconds
Gain 25 armor for 2 seconds.

Siege Mode: Grants 100% more Armor.
Heroics
Blunt Force Gun
Mana Cost: 100
Cooldown: 70 seconds
Fire a missile across the battlefield, dealing 500 damage to enemies in its path. Does not deal damage to structures.
Napalm Strike
Mana Cost: 35
Cooldown: 6 seconds
Deals 164 damage on impact, and leaves a napalm area that deals 50 damage per second. Lasts for 4 seconds.
see all builds Ambush Siege Tactics Hover Siege Mode Blunt Force Gun Hyper-Cooling Engines Giant Killer Ultra Capacitors 596 views
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Snitch - Sgt. Hammer - 29/11/2018
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I Talent Breakdown
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1
Ambush
Gain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 100% more damage. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
50%
Advanced Artillery
Increase Siege Mode's splash damage to 50% of Basic Attack damage, and increase its splash radius by 25%.
0%
Maelstrom Rounds
Cooldown: 90 seconds
Activate to increase Basic Attack damage dealt by 35% for 5 seconds. Hitting Structures with Basic Attacks reduces the cooldown of Maelstrom Rounds by 5 seconds. Stores up to 3 charges.
50%
4
Barricade
Concussive Blast creates an impassable wall in front of Sgt. Hammer for 4 seconds.
0%
Siege Tactics
Using Neosteel Plating while in Siege Mode grants Unstoppable for 2 seconds. Shifting out of Siege Mode removes this effect.
50%
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
50%
7
Pulse Detonation Core
Spider Mines detonate 3 times over 3 seconds.
50%
Hover Siege Mode
Sgt. Hammer can move at 40% Movement Speed while in Siege Mode.
50%
Graduating Range
While in Siege Mode, Basic Attack range is increased by 1 every 3 seconds, up to 3.
0%
10
Blunt Force Gun
Cooldown: 70 seconds
Mana Cost: 100
Fire a missile across the battlefield, dealing 500 damage to enemies in its path. Does not deal damage to structures.
100%
Napalm Strike
Cooldown: 6 seconds
Mana Cost: 35
Deals 164 damage on impact, and leaves a napalm area that deals 50 damage per second. Lasts for 4 seconds.
0%
13
Tactical Mine Deployment
Moving while Thrusters is active leaves a trail of up to 5 Spider Mines. Additionally, increase the Slow of Spider Mines by 15%.
50%
Entrenched
While in Siege Mode, Concussive Blasts's damage and knockback distance are increased by 75%.
0%
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
50%
16
Mechanical Know-How
Neosteel Plating grants 5% maximum Health as a Shield for 2 seconds. If this Shield is destroyed, Basic Attack damage is increased by 50% for 5 seconds.
0%
Executioner
Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.
100%
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
0%
20
Orbital BFG
Blunt Force Gun's missile orbits the planet every 5 seconds. Only the last missile fired orbits.
0%
Advanced Lava Strike
Napalm Strike's range is increased by 75% and its impact does 50% more damage.
0%
Shrapnel Mines
Upon detonating, Spider Mines reduce the armor of enemy Heroes hit by 10 for 4 seconds.
50%
Ultra Capacitors
Hitting enemy Heroes with Basic Attacks while in Siege Mode grants 5% Attack Speed for 5 seconds, up to 40%.
50%
I Vitals
Health
1720
Regen
3.58/sec
DPS
140
Basic Attack
140
Attack Speed
1/sec
Attack Range
5.5
Model Size
1.25
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BASE
+
Sgt. Hammer
Fenix
Orphea
Tracer
Valla
Kel'Thuzad
Hanzo
Kael'thas
Zul'jin
Nova
Li-Ming
Lunara
Probius
Falstad
Greymane
Zagara
Azmodan
Sylvanas
Genji
Cassia
Chromie
Mephisto
Gul'dan
Tychus
Jaina
Junkrat
Raynor
Nazeebo
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Sgt. Hammer
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Fenix
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Orphea
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Tracer
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Valla
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Kel'Thuzad
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Hanzo
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Kael'thas
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Zul'jin
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Nova
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Li-Ming
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Lunara
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Probius
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Falstad
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Greymane
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Zagara
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Azmodan
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Sylvanas
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Genji
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Cassia
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Chromie
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Mephisto
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Gul'dan
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Tychus
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Jaina
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Junkrat
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Raynor
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Nazeebo
/sec
Sgt. Hammer
Fenix
Orphea
Tracer
Valla
Kel'Thuzad
Hanzo
Kael'thas
Zul'jin
Nova
Li-Ming
Lunara
Probius
Falstad
Greymane
Zagara
Azmodan
Sylvanas
Genji
Cassia
Chromie
Mephisto
Gul'dan
Tychus
Jaina
Junkrat
Raynor
Nazeebo
Sgt. Hammer
Fenix
Orphea
Tracer
Valla
Kel'Thuzad
Hanzo
Kael'thas
Zul'jin
Nova
Li-Ming
Lunara
Probius
Falstad
Greymane
Zagara
Azmodan
Sylvanas
Genji
Cassia
Chromie
Mephisto
Gul'dan
Tychus
Jaina
Junkrat
Raynor
Nazeebo
Sgt. Hammer
Fenix
Orphea
Tracer
Valla
Kel'Thuzad
Hanzo
Kael'thas
Zul'jin
Nova
Li-Ming
Lunara
Probius
Falstad
Greymane
Zagara
Azmodan
Sylvanas
Genji
Cassia
Chromie
Mephisto
Gul'dan
Tychus
Jaina
Junkrat
Raynor
Nazeebo
I Sgt. Hammer Community Builds