Hearth, Heroes & CCL
My Builds My Blog My Tiers My Concepts
Created October 5, 2018

Beginner Johanna

Johanna is a tank that brings a bit of everything to the table and thus suits perfectly for picking up on the tank role. Her kit combines a blind, a slow, and a stun with a great trait to escape tricky situations.

Punish is Johanna's slow ability, it looks rather unimpactful, but it is a great abilty to peel off enemy damage dealers from your backline or slow down someone who tries to escape. The easiest way to hit your Punish is to use it right you stunned someone with condemn.

Condemn is Johanna's stun-ability. The wind-up time requires you to plan its usage a little bit ahead. Remember that it also pulls the targets towards you, so position yourself for the best effect. You can also use this to bring Sieging units closer to your towers, so they can shoot them down.

Shield Glare is Johanna's blind-ability and often the reason why she is picked. While being a tank she has little trouble in getting the blinds on the heroes that need to be blinded: auto-attackers.

Johanna's trait Iron Skin is excellent to retreat from teamfights, as it gives you unstoppable as long as the given shield is up. That gives Johanna survivability in two ways in just one button. You can also use it to pre-cleanse yourself should you see an incoming stun, root, silence, or displacement like Butcher's Lamb, Jaina's Ring of Frost, or Diablo's Apocalypse. Make sure to not waste its cooldown unnecessarily, as it is your only escape tool.
Hold Your Ground
Increases Iron Skin's Shield by 60%, and its cooldown is reduced by 5 seconds.
More Iron Skin = More survivabilty.
Movement Speed is increased by 25% while Condemn is charging up.
This talent makes it easier for you to hit the Condemn on targets running away from you. It also gets you back into your backline faster, if you are too far away from them.
Hitting 2 or more Heroes at the same time with Punish increases the Slow to 80% and the Slow amount does not decay. Quest: Hit 4 or more Heroes at the same time with Punish. Reward: Punish always Slows by 80% and the Slow amount no longer decays.
Don't worry too much about the quest-reward of this talent. The baseline increase of slow is already impactful enough. If you use Punish consitently after Condemn you might get lucky to get the quest done.
Blessed Shield
Deal 114 damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 damage and stunning them for 0.75 seconds.
With Blessed Shield you have a great opener for teamfights. You usually want to follow up with a Condemn and Punish afterwards for a pretty heavy CC-chain.
Holy Fury
Deal 12 damage per second to nearby enemies. Each Hero hit by Condemn increases this damage by 40% for 5 seconds.
Holy Fury gives you a passive damage, which increases dramatically after using Condemn on two or more heroes. With the Punish as follow-up you can stick to your enemies and deal even more damage.
Increase the duration of Iron Skin by 2 seconds. While Iron Skin is active, Johanna gains 8% Movement Speed each time she takes damage, up to 40%.
Fanaticism empowers your main-source of survival significantly.
Upon taking fatal damage, Johanna gains a Shield equal to her maximum Health for 4 seconds.
Indestructable works great, if you see yourself focused most of the time. It is also a talent that you cannot forget about accidentally. Once you get a few games going with Johanna consider Blinded by the Light, that helps your allies instead of yourself.
Balance Patch - 9/25/18
There are no comments for this build.