Home, Hearth & Heroes
My Builds My Blog My Tiers My Concepts
Last Edited November 28, 2019

Junkrat Standard

Blow 'Em Up!
Hitting an enemy Hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds.
Hitting an enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.
or taste for explosions
Dirty Trickster
Increase the explosion radius of Total Mayhem by 20%. When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 grenades at his feet that explode. This effect has a 12 second cooldown.
Create a motorized bomb with 530 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 damage to enemies near the center gradually reduced to 445 to enemies on the edge.
Ripper Air
Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit.
Endless Nades
Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
or spread
Extra Oomph
Increase RIP-Tire's knockback distance by 50% and its cooldown is reduced by 25 seconds for each enemy Hero hit.
Balance Patch - 9/26/17
There are no comments for this build.