Created May 9, 2019
Li-Ming is my most played hero. I think she is an absolute blast to play and in the right hands, can be a terror for the enemy team. If you're good at landing your skill shots, Li-Ming can blow squishy enemies up very fast. She's also very good at snowballing fights. Killing 1 enemy early, can often result in another enemy death soon after.
Regeneration Globes restore 100% more Mana and grant 10% Ability Power for 20 seconds.
This talent gives you 2 things you really want. More mana and more ability damage. Just make sure you get value after you pick up an orb.
Takedowns restore 30% of your maximum Health.
Helps you survive fights, when enemies start dropping.
Teleport does 300 damage to enemies near your destination.
Turns your Teleport into a DPS ability. I typically recommend using mostly as a finisher, or to help get someone low enough, your team finishes them. As this can put you in a dangerous spot, you want to make sure they die shortly after Teleporting in. I will sometimes take Seeker for Battlefield of Eternity racing.
Wave of Force
Knock away all enemies from an area and deal 160 damage.
Both options are strong. I typically prefer Wave of Force for the extra CC.
Increases Teleport range by 50%, and if you lose more than 20% of your Health at once, its cooldown is instantly refreshed. This cannot happen more than once every 4 seconds.
If you're brave you can go Glass Cannon. Illusionist is definitely the safer option. Also allows you to use Calamity and finish someone from a farther distance.
Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.
If I take Seeker, I also take Fireflies to make landing all 3 Missiles easier.
Increases Wave of Force knockback distance by 150% and increases its cast range by 100%.
Repulsion has insane range. If you take Wave of Force, Repulsion is a must in my opinion. If you take Disintegrate, I recommend taking Tal Rasha's Elements
Balance Patch - 01/03/19