Last Edited May 23, 2020
When Magic Missiles damages an enemy Hero, you gain a charge of Spell Block, reducing the damage by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges. Passive: Mana regeneration is increased by 100% while below 35% Mana.
Takedowns restore 30% of your maximum Health.
Teleport does 300 damage to enemies near your destination.
Wave of Force
Knock away all enemies from an area and deal 160 damage.
Increases Teleport range by 50%, and if you lose more than 20% of your Health at once, its cooldown is instantly refreshed. This cannot happen more than once every 4 seconds.
Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.
Increases Wave of Force knockback distance by 150% and increases its cast range by 100%.
Balance Patch - 3/14/17