Home, Hearth & Heroes
My Builds My Blog My Tiers My Concepts
Last Edited October 10, 2019

Junkrat

1
Blow 'Em Up!
Hitting an enemy Hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds.
4
Chattering Teeth
Steel Traps will slowly chase nearby enemy Heroes.
7
Sticky Wicket
Enemy Heroes who are hit by Steel Trap are Silenced for 2.5 seconds.
10
RIP-Tire
Create a motorized bomb with 530 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 775 damage to enemies near the center gradually reduced to 475 to enemies on the edge.
13
Gotta Trap 'Em All!
Quest: Hit 7 Heroes with Steel Trap. Reward: Reduce Steel Trap's cooldown by 3 seconds and increase the maximum number of active traps to 3.
16
Endless Nades
Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
20
Cannonball!
Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.
Balance Patch - 10/13/17
Comments
There are no comments for this build.