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Last Edited November 8, 2019

Diablo

1
Soul Shield
Activate to gain 25 plus 50% of Diablo's current Souls as Spell Armor for 4 seconds. Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
Can take Devil's Due If map good for it and no spell dmg.
4
Souls to the Flame
Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.3% of its damage dealt per Soul.
7
Eternal Flames
When Diablo stuns an enemy Hero with Shadow Charge or Overpower, reset the cooldown of Fire Stomp and Diablo gains 35 Mana.
10
Lightning Breath
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%.
If you got CC can take Apoc
13
Hellfire
Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%. While at maximum stacks, Diablo deals 15 damage per second to nearby enemies.
Can take Q on 13 + 16
16
Debilitating Flames
Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed by 25% or more by Debilitating Flames deal 50% less damage.
Can take Q on 13 + 16
20
Hellgate
Teleport and place a demonic rune at target location. After 1.75 seconds, the rune explodes dealing 137 damage and stunning enemies for 1.75 seconds.
Balance Patch - 3/14/17
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