Created November 29, 2019
Deathwing - Nubkeks Day 1 Build!
Deathwing's Basic Attacks against enemy Heroes heal him for 40% of the damage dealt. Upon losing an Armor Plate, Deathwing becomes Protected for 0.75 seconds.
All could be good. Protected really enables aggressive destroyer form play. Molten Blood could be op if they won't be able to focus you v hard.
While Deathwing has 3 or fewer Armor Plates, his damage is increased by 30%.
30% increased damage when below 75% health is probably overtuned.
Hitting an enemy Hero with Destroyer or World Breaker's landing damage reduces their Spell Armor by 15 for 6 seconds and Deathwing's Basic Ability cooldowns by 2 seconds.
Death Drop allows you to engage a lot more aggressively, especially with 16 and 20 talents.
Burn Beneath My Shadow
When an enemy Fort or Keep is destroyed, the cooldown of Cataclysm is reset. Cataclysm's periodic damage is increased by 150%.
Bellowing Roar too cumbersome. Damage is surprisingly good.
Fire and Fury
Basic Attacks against Rooted, Slowed, or Stunned enemy Heroes deal 30% additional damage and reduce the cooldowns of Deathwing's Basic Abilities by 0.5 seconds.
Not sure on this tier. Fire and Fury has great synergies with other talents we're taking.
Gaze Onto Destruction
Hitting Heroes with Destroyer or World Breaker's landing causes their damage to be reduced by 75% and Slows them by 40% for 5 seconds.
Insane shrink debuff on anyone you land on. Can win a teamfight by itself.
For the next 6 seconds after landing in Destroyer form, Deathwing's damage is increased by 40% and his Basic Ability cooldowns recharge 50% faster. Damaging Heroes refreshes this effect and switching to World Breaker form removes the effect.
40% increased damage for 6 seconds upon landing, refreshed by dealing damage is OP AF, basically 100% uptime in any teamfight. Land on top of enemy team, protected and shrink keep you safe, spam destroyer abilities and basic attacks, land big cataclysm, ez game
Balance Patch - 11/12/19