Created February 23, 2019
Somebody call for an exterminator?
Auto attack build if left unchecked lets you shred everything including tanks.
Casting Run and Gun reduces the cooldown of Minigun by 8 seconds.
I personally prefer this talent over the others as it helps with Tychus' lack of mobility. If you arn't worried about mobility you can take Press the Advantage.
In the Rhythm
Quest: While Minigun is active, Basic Attacks against Heroes permanently increase future Minigun durations by .03 seconds.
This is the bread and butter talent for this build. Late game normally this will give you a 6-10 sec minigun duration which lets you just shred entire teams.
Increases the range of Frag Grenade by 50%.
I normally go with this talent to pair it with the 16 talent Titan Grenade. Long range 5% hp damage helps to finish off any targets that try to run normally. If you are being heavily focused or constantly cc'd go with Relentless Soldier to help keep yourself alive.
Drakken Laser Drill
Call down a Laser Drill to attack nearby enemies, dealing 142 damage every second. Reactivate to assign a new target. Lasts 22 seconds.
As good as Odin is you can't use Minigun while in it. So I normally go with the Drill to help with objective control and siege.
That's the Stuff!
Minigun heals Tychus for 100% of the bonus damage done to Heroes after the ability ends.
With That's the Stuff! you almost always get a full heal at the end of Minigun. If they have a lot of casters bursting you down though Neosteel Coating can be taken to help keep you alive in team fights.
Frag Grenade deals bonus damage to Heroes equal to 5% of their maximum Health.
Always Titan Grenade. The damage value you get out of it is just too good.
Your Basic Attacks deal bonus damage to Heroes equal to 1% of their maximum Health. Stacks with Minigun.
More percent damage to kill stuff faster. If you find yourself desperate for mobility you can also swap it out for Bob and Weave.
Balance Patch - 01/03/19