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Created March 16, 2019

My Samuro All-time "most picked" Build

These were the talents I've been picking from the first time Samuro came out. I find it to be different than most other players, and probably less "standard" or "meta".

My approach as Samuro was always very different. Being more of a TLV and Zeratul mix, without the need of Way of Illusion + Illusion Master. With the blog I previously posted, Samuro can semi-effectively soak two lanes, or prepare objective-pushing lanes, at the same time as being present at the team fight at the right time.

This build focuses on pressuring the early game, forcing enemy team split, early exp advantage, quick lane/merc camp to lane movement, and last of all, team fight burst presence.

There are certain talents that are absolutely overrated and others underrated. I'll explain further as this build info progresses.

Read more about how to master his images without Master Illusions here.

Have a nice read!
1
Way of the Blade
Critical Strike now happens for Samuro and his Mirror Images every 3rd Basic Attack. Samuro's Critical Strikes against enemy Heroes reduce their Physical Armor by 10 for 2 seconds.
The "Illusion Masterless" global presence playstyle never provided any good amount of stacks to Way of Illusion, since the illusions are often pushing lanes and usually cast seldom up to thrice in a fight. Way of the Blade (even prebuff) always provided an optional straight up increase in DPS. Way of the Wind was/is strong on smaller maps since it removes the need to mount up for Samuro to get to his lane while his images are at another lane. Still an underrated talent.
4
One with the Wind
While Samuro has Wind Walk and for 3 seconds after breaking it, both he and his Mirror Images gain 30 Armor, taking 30% reduced damage from all sources.
This tier is dependent on what Samuro is facing. Remember, Deflection is not a Block talent: As long as Samuro has Advancing Strikes' buff, He holds the 30% reduced damage from Physical Attacks. Especially good for skirmishing against cocky Tracers or Twin-Varians.
7
Burning Blade
Critical Strikes unleash a burst of flame, dealing an additional 50% of your Basic Attack damage to the target and nearby enemies.
Anything except for Phantom Pain is a valuable choice: Phantom Pain is the only talent in the tier that has no effect on Samuro's Images. Crushing Blows allows Samuro to burst and order his images to Critical Strike twice; the later providing a more effective Exp soak from minion kills by his images. Burning Blade is to provide more lane push rather than exp.
10
Bladestorm
Become an Unstoppable whirlwind of death, dealing 235 damage per second to nearby enemies for 4 seconds.
Bladestorm provides Samuro with the burst/AoE/Team-fighting presence he strongly needs. Not to mention to escape from Ring of Frosts, Warden's Cages and Mosh Pits.
13
Shukuchi
Wind Walk teleports Samuro a short distance in the direction he's currently facing.
This Samuro's playstyle doesn't involve much focus on enemy Heroes: Mirrored Steel is close to useless. Emergency Mirror Image, use Kawarimi; emergency teleport, use Shukuchi.
16
Harsh Winds
Attacking a Hero from Wind Walk causes them to take 30% increased damage from Samuro for 3 seconds.
Samuro became a bursty two-timer. Harsh Winds Works with every damage dealing Samuro can output, including Bladestorm. If there is a reliable slow/root/stun (Arthas), then Merciless Strikes makes Samuro's blade thirsty.
20
Wind Strider
Wind Walk's cooldown is reduced by 6 seconds.
Windstrider is the most stable lvl 20. But if Illusion Master is taken, Three Blade Style is almost a must pick. A thing to note with Dance of Death; if Samuro is in the objective fight on a target, and his images are fighting the nearby lane, Bladestorm to secure the kill will 100% make the images clear the lane.
Balance Patch - 01/03/19
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