Home, Hearth & Heroes
My Builds My Blog My Tiers My Concepts
Created May 14, 2019


I think this is the way Rag should be played.

This build focuses on Living Meteor in the early to mid game and Blast Wave in the mid to late game.

Why not Q build? Becouse to play Q build you have to give up your lane control which makes you susceptible to ganks. Also, in late game teamfight chaos you wont be able to do consistant Q resets 

Why not E build than? Becouse E build is YOLO. You will not have the poke of finished W quest or the safety of Catching Fire.

Shifting Meteor
Each time an enemy is hit by Living Meteor, they take an additional 5% damage from subsequent hits by the same Meteor Quest: Hit 75 Heroes with Living Meteor. Reward: After hitting 75 Heroes with Living Meteor, its duration is increased to 2.25 seconds, and the Ability can be recast to change its direction once per cast.
Living Meteor is a great poke tool that can do alot of damage after the quest is done. It is also alot safer than Sulfuras Hungers becouse to end this quest you have to push the lane automatically losing control over it and being in danger of a gank. Btw, Rag is very susceptible of ganks.
Catching Fire
Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1.25 per second, up to 30. Reward: After gathering 15 Regeneration Globes, you can activate Catching Fire to gain Resistant for 3 seconds, reducing damage taken by 25%.
Fire Ward if you are up against a spell heavy team. Otherwise, Catching Fire is better overall to protect you from all damage on demand.
Molten Power
Each enemy hero hit by Living Meteor increases the damage of your next Living Meteor by 20%, up to a maximum of 75%.
This thing hits like a truck and you can ramp it up even further.
Lava Wave
Release a wave of lava from Ragnaros's Core that travels down the targeted lane, dealing 60 damage per second to non-Structure enemies in its path and instantly killing enemy Minions. Damage increased by 100% versus Heroes.
Lava Wave can win you a game if you are behind or propel you even further ahead.
Pay attention to the lane status and also know that minions spawn every 30 seconds from the Core in waves so you dont waste the waveclear.
Tempered Flame
When Blast Wave damages an enemy Hero, you gain a Shield equal to 100% of the damage dealt for 3 seconds.
This tier I picked Shield over Resistant even though I havent picked Engulfing Flame on level 1 becouse it gives (with level 16 talent) potential 6 seconds of shield. Also, it makes you better, way better, in teamfights. Other than that, the Shield is easier to proc than for your Q to hit multiple targets.
Blast Echo
After Blast Wave explodes, another Blast Wave is created on Ragnaros.
More shields.
Lava Surge
Lava Wave gains an additional charge and its cooldown is reduced by 30 seconds.
Lava Surge if the game hasnt been decided yet. Otherwise Heoric Difficulty to seal the deal.
Balance Patch - 01/03/19
There are no comments for this build.