Created May 5, 2019
Mal'ganis Main Build
Time to Feed
Mal'Ganis heals for 52 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero.
You dont really need Physical Armor so I found Time to feed to be slightly better than rest of the choices.
Fueled by Torment
While Necrotic Embrace is active, Mal'Ganis heals for 11 when damage is taken and Vampiric Touch converts 15% more Hero damage into healing.
Will of Tichondrius
The third slash of Fel Claws steals 3% of maximum Health from enemy Heroes.
Lvl 16 synergy and overall best tanking talent here. Wish they give him Nightmare fuel base in the upcoming patches since its so cool.
Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
I dont dislike Swarm, I just dont feel like it does as much as Conversion does. After a bit of practice you can really make huge difference in teamfights with Conversion.
When Mal'Ganis is healed, he gains 1% Movement Speed for 8 seconds, up to 15%.
Movement speed from Blood Rush does effect movement speed during your E and you are also harder to kite/easier to position yourself during teamfight.
Blind as a Bat
Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds.
Synergy with level 7. The way I use it is E to the backline than straight line back to my team. Ideally you sleep the backline and peel for your backline. When it fades and you get vision, you should be in the middle of your team.
Alone in the Dark
Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.
This talent is broken.
Balance Patch - 01/03/19