Hearth, Heroes & CCL
My Builds My Blog My Tiers My Concepts
Created March 27, 2018

McIntyre's Competitive Fenix Build - Ming/Genji have nothing on this

Soften them up with auto's then reset off, Planet cracker to finish kills off
Mobile Offensive
After moving, Fenix's next Basic Attack deals 35% more damage to Heroes.
Warp Conduit
Hero Takedowns reset Warp's cooldown.
Warp Warfare
After arriving with Warp, gain 175% Attack Speed for 4 seconds while in Repeater Cannon mode. Hero Takedowns reset Warp's cooldown.
Planet Cracker
After 0.5 seconds, Channel a powerful beam that spans across the battleground for 4 seconds, dealing 112 damage every 0.25 seconds to non-Structure enemies hit.
Rapid Recharge
Whenever Fenix is healed, Shield Capacitor's Shield recharges for 60% of the healing received.
Photonic Weaponry
Fenix deals 15% more damage while he has a Shield from Shield Capacitor.
Can go giant killer here if the other team has heavy health pool heroes
Singularity Charge
Repeater Cannon grants 100% more Attack Speed and Phase Bomb grants 1 more range.
If other team is all in can take spirit to keep you alive from dive.
Balance Patch - 3/27/18
There are no comments for this build.
Whats your opinion of Auxillary Shields? I feel like it gives like infinite value with Photonic weaponry.
My guess is if you have a dedicated supp in a competitive match, rapid recharge gets more value than the shield-steal talent.
Can't wait to see Mc's videos on this hero, he is an even crazier hyper carry than maiev I suspect.
What is your opinion:
lvl 1
Adv. Targ - if I know the enemy team is going to be trying to melee me, Plasma cutter at close range is mean to melee
Arsenal Synergy - if I know the enemy team is going to stay at distance

These two have different paths imo