Hearth, Heroes & CCL
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Created September 1, 2017

Competitive Standard Chen

The basic lane bully for the panda boy, usually want to just drink for the bolder shield then trade aggressively, if a teamfight breaks out just hit panda pals and pressure backline or bodyblock frontline.

Tech Talent:

Level 1 Elusive is good vs auto heroes (illidan), grounding brew is good vs zag or heavy mage

Level 7 if the other team can't knock your drink easy brewmaster balance can be taken for extra regen in lane but I think bolder allows for easy trade ups

Level 10 Barrel is good if the other team has a low mobility ranged or support (stukov/chromie)
Accumulating Fire
Quest: Every time a Hero is Ignited with Breath of Fire, increase its damage over time by 2%, up to 60%. Reward: After Igniting 30 Heroes, each enemy Hero Ignited grants you 20 Armor for 3 seconds.
Ring of Fire
After using Breath of Fire, ignite in a fiery aura, dealing 52 damage every second to nearby enemies for 3 seconds.
Bolder Flavor
Fortifying Brew instantly Shields you for 318. Additionally, Shields persists for 1 extra second after you stop drinking.
Storm, Earth, Fire
After 1 second, Chen splits into three elemental spirits for 12 seconds, each with 70% of your maximum Health and a unique ability. If all three spirits are killed, Chen will die as well. Storm can grant your spirits Movement Speed. Earth can leap to an area and slow enemies. Fire can grant your spirits Attack Speed.
Pressure Point
Flying Kick slows the target enemy by 40% for 1 second, or by 80% if they're soaked in Brew.
Flying Leap
Increases Flying Kick's range by 15%.
Elemental Conduit
Increases the spirits' Health to 100% of your maximum Health and empowers their abilities. Storm can grant your spirits Unstoppable. Earth's leap cooldown is reduced by 3 seconds. Fire grants Attack Speed as long as it is alive.
Balance Patch - 8/8/17
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