January 23, 2019
Non-Heroic Abilities deal 20% more damage to Stunned, Rooted, Silenced or Slowed enemies and grant 1 additional Chaos when hitting Heroes.
Dread's Slow also applies to enemies in Dread's path.
Quest: Hitting Heroes with Dread increases its damage by 4, up to 160. Reward: After hitting 40 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 damage and Stunning them for 0.5 seconds.
I always have more fun with jaws, but feast is great with a good combo.
Activate to deal 150 damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 and gain 1 Chaos.
Basic Attacks that consume Chaos ignore Armor and deal 115 Spell Damage to all enemies around the target.
Crushing Jaws reduces the Armor of Heroes hit by 25 for 2 seconds. Takedowns set its cooldown to 5 seconds.
I prefer Jaws upgrade but raw power with eldritch conduit is amazing
Balance Patch - 01/03/19