Created July 19, 2020
Non-Heroic Abilities deal 15% more damage to Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.
Hitting Heroes with the end of Shadow Waltz sets its cooldown to 0.75 second.
Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60. Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 damage and Stunning them for 0.5 seconds.
Activate to deal 150 damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 and gain 1 Chaos.
Basic Attacks that consume Chaos ignore Armor and deal 90 Spell Damage to all enemies around the target.
Each Chaos consumed increases Orphea's Spell Power by 3%, up to 30%. After reaching the maximum bonus, the Spell Power is increased by an additional 50%. Lasts 10 seconds.
Balance Patch - 11/12/19