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Created November 16, 2018

All Chomp, No Chain (Orphea build)

Having some time, I've found a good balance for Orphea builds in what I like. Mark my words, this hero is strong and super fun, she's also just super difficult and punishing when you mess up. This hero is for people that like making cool plays, even if it means looking like a fool messing up until you get to that point.

Pros: High... everything, survival, burst, sustained dps, mobility, Great duelist with for of war death comboes, High skill ceiling

Cons: Relatively short range of influence, very vulnerable to point and click cc, High skill cap
Ancestral Strength
Non-Heroic Abilities deal 15% more damage to Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.
This talent to me is honestly her strongest talent. Combined with the 4 talent Fright, you can increase your burst and sustained damage while also gaining double trait stacks. Super good if you can start every fight with an E.
Dread's Slow also applies to enemies in Dread's path.
The initial slow from casting E is amazing. It sets up your level 1 talent as well as guarentees follow ups. Try to use E before using anything else.
Mind Devourer
Quest: Hitting Heroes with Dread increases its damage by 5, up to 150. Reward: After hitting 30 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.
Ravenous Hunger is pretty satisfying, but too inconsistent for my likes. Sometimes you get stacked and 1-shot. The rest of the time, it's a dead talent. Mind Devourer is more consistent while still adding to your burst combo. It also is amazing if you can full stack it, giving you cdr on E so you can fish more.
Crushing Jaws
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 damage and Stunning them for 0.5 seconds.
This talent is your main combo piece and intiator. Cast E into R from fog of war to initiate 1-shots or just team engages. You don't have to kill EVERYTHING by yourself after all.
After dashing with Shadow Waltz, Orphea gains 50 Spell Armor, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%
Your 1 weakness is getting bursted. This covers that weakness.
Lurking Terror
After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area. If Chomp is cast in this way, then it Slows enemy Heroes hit by 70% for 1 second.
Adds poke and siege pressure while also increasing the damage of your burst combo by a lot. This makes every E scary. You can also take Bond of Anguish if struggling to deal with tanks, but this is the go-to most of the time.
Engulfing Oblivion
Crushing Jaws reduces the Armor of Heroes hit by 25 for 3 seconds. Takedowns set its cooldown to 5 seconds.
Armor reduction on your main combo is super nice and the reset if you get a kill let's you chain combos again and again. Insanely good when trying to snowball and end to the game on enemies.
Balance Patch - 11/13/18
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