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Last Edited June 15, 2019

Pinball-tank Varian

IMO tank Varian's biggest weakness is his lack of a reliable escape tool. This build aims to fix that.

Lion's Maw
Quest: Every time Lion's Fang hits a Hero, increase its damage by 5, up to 120. Reward: After hitting 25 Heroes, the slow is increased to 50% and its duration is increased to 2 seconds.
Can be swapped out for "Overpower" for a larger damage output.
Ask your doctor if "Overpower" is right for you.
Silence a target Hero and force them to attack Varian for 1.25 seconds. Passive: Maximum Health and Health Regeneration increased by 40%.
You wouldn't be a tank without it.
Increase Lion Fang's healing from Heroes by 75%.
Since you spend a lot of time inside the enemy team, you can usually hit multiple heroes with Lion's Fang.
Can how ever be swapped out for "Second Wind" if you're having trouble landing your Lion's Fang.
Reduce Charge's cooldown by 8 seconds and Mana cost from 45 to 22. Additionally, Charge can be cast on allied Heroes.
Part one of this build. Allows you to charge in and out of the enemy team without too much harm coming to you.
Charge deals bonus damage to Heroes equal to 4% of their maximum Health.
Part two of this build. Adds a lot of damage to your charge.
The enemy will feel it when you choose to engage.
Banner of Ironforge
Activate to place a Banner that grants Resistant to nearby allied Heroes, reducing damage taken by 20%. Lasts 12 seconds.
This one might be a bit overkill. At this point you will have no trouble sticking to an enemy.
Can be swapped for any other banner of your choice.
Demoralizing Shout
Activate to demoralize nearby enemy Heroes, reducing damage they deal by 45% for 5 seconds.
45% dmg reduction is always nice to have.
Can be swapped for "Glory of the Alliance" if it suits you and/or your team better.
Can be swapped for "Vigilance" if the enemy team is heavy on auto attackers.
Balance Patch - 01/03/19
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