Last Edited November 21, 2020
D.Va's Mech gains 10% increased Health and its Fusion Cannons heal for 20% of the damage dealt to enemies in its bonus area.
Hitting your self-destructiong Mech with Big Shot causes it to explode 40% faster. Passive: When Fusion Cannons deal bonus damage to an enemy Hero, gain 0.25 Self Destruct Charge.
Hit The Nitrous
The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds.
After 0.375 seconds Channel to launch a volley of 12 missiles in a target direction. Each missile impacts the first enemy in its path, dealing 40 damage in a small area and Slowing by 35% for 2 seconds. Stores 2 charges with a 5 second cooldown between each use. Requires Mech Mode.
Good To Go
Pilot Mode: Unlocks the Concussive Pulse and Torpedo Dash abilities. Torpedo Dash: Dash a short distance. 10 second cooldown. Concussive Pulse: Deal 120 damage to enemies in a cone and knock them back. 10 second cooldown.
Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35.
Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds.
Armor or ult upgrade, depends on enemy spell dmg
Balance Patch - 08/28/19