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Created January 27, 2019

D&D Build

Good for waveclear and against grouped enemy team. Avoid if playing against the following: Anub, Azmodan, Xul, Zagara - due to had placement of the D&D (will hit the minions/bettles/etc.).
1
The Plaguelands
Increase Death and Decay's Duration by 1 second. After gaining 30 Blight, increase the radius of Death and Decay's pool by 30%.
4
Phylactery of Kel'Thuzad
Quest: Collect 12 Regeneration Globes to charge Kel'Thuzad's Phylactery. REWARD: Kel'Thuzad's Phylactery can be activated while dead to immediately respawn at the Hall of Storms, but must be charged again. PASSIVE: Kel'Thuzad heals for 10% of all Spell Damage dealt while the Phylactery is charged
7
Accelerated Decay
Each time a hero is hit by Death and Decay's pool, they take 25% more periodic damage from Death and Decay for the next 4 seconds, stacking up to 4 times.
10
Shadow Fissure
Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 320 damage to enemy Heroes in its area. Damaging an enemy Hero with Shadow Fissure resets its cooldown.
13
Chains of Ice
After Chains of Kel'Thuzad stun expires, targets are slowed by 60% for 1 second.
16
Arcane Echoes
Hitting Heroes with Death and Decay reduces its cooldown by 1.5 seconds.
20
The Damned Return
Activate to create a Shade of Naxxramas that lasts 15 seconds, which mimics Kel'Thuzad's casts of Death and Decay. 15 second cooldown.
Balance Patch - 01/03/19
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