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Last Edited October 17, 2020

Anduin heal (detailed build + talent tiers)

Anduin is a strong single-target healer with a low-cd cc and a strong dispel with the huge potential of dragging an ally out of danger.

His low cooldowns and high mana pool allow him to sustain his teammates in fight for prolonged amounts of time, but he works best healing single targets and is weak healing AoE damage.

Depending on the situation, Anduin can be build on a more offensive high-risk high-reward build or a safer heal build.

General tips:

When out of fight, don't forget to use Flash Heal to keep your allies with as much health as possible. Don't run too low on mana though, as running out of it in a fight is usually going to lead to negative outcomes.

Don't forget that you can use Divine Star to waveclear, to some extent, while also providing some heal to yourself and your allies. With Holy Nova at level 16, this works even better.

When going auto-attack builds, be wary of your positioning. Stay behind your tank while trying to auto-attack as much as you can.

Activate Inner Focus whenever you can, even out of teamfight. Cooldown will trigger before you cast the improved Flash Heal, allowing you to start fights with an already improved heal and CD reset always read.

You might want to usually go Q->Activate Inner Focus->W->Q to maximize your healing output and CD reduction when burst healing an ally.

Desperate Prayer is instantaneous. When you feel that you don't have enough time to cast Flash Heal, go for it. You usually want to avoid reaching this situation though, so you might want to add this extra heal at the end of your healing combo to top-off your ally. It can also be used out of fights to rapidly heal an ally.

Be wary of Blessed Recovery's healing amount. Sometimes getting hit by an enemy/neutral skill to trigger this healing effect might be worth it.

Never spam Chastise. It's a strong CC and a hard to land one, so either use it as a follow-up or predicting an enemy. It's pointless to waste it's cooldown for nothing.

Divine Star's healing is increased the more enemies you hit. Try to use the skill to damage as many heroes as you can.

Since Flash Heal is a single target heal, be wary of who or what you're healing. Healing a low-health target which is in a safe position isn't better than healing a mid-health target which is in the middle of teamfight. While the first should, theorically, avoid taking further damage, the second one is taking more than enough and will need your heal to survive.

Don't just let Leap of Faith stay there forever! It's a strong dispel, you can use it just to dispel a stun/root/silence in some situations, don't always need to go for the perfect "pull away and save an ally" leap. Also, don't use it too quickly, nor too late. Using it on someone who would die anyway makes you waste a long cooldown, and sometimes pulling out of fight an ally which would have other means of survival/escape is just a waste of cooldown (for example, there's no point using it on a Zeratul when he still has his blink and he's in a situation where he can't be stunned or rooted) or you could just be ruining an engage.
Basic attacks against Heroes empower the next Flash Heal to also heal for 130 over 5 seconds.
A decent increase to your healing without having to expose yourself too much / forcing other level talent choices. Renew goes as the safe option at this tier. No matter the situation, by taking this you're never going wrong.
If you feel bold enough and the enemy team has a frontline that will let you land multiple basic attacks, consider going Bold Strategy. Keep in mind that not only basic attacks, but all form of damage will trigger the extra heal. Flash Heal's cd increase will be a bit of a burden in the beginning of the game, but you'll feel this less and less as the game proceeds.
Avoid Pursued by Grace unless you're certain that your team will have a lot of sustain and you'll be winning fights easily.
Moral Compass
Divine Star fires Basic Attacks at 2 Heroes close to its apex for 70% damage.
Moral compass allows you to safely trigger Renew (level 1) without exposing yourself. Can also trigger the extra heal from Pursued by Grace.
If you want to trigger this bonus damage though, you're probably better off taking Inner Fire. Will let you attack more and from a safer distance, increasing the value you'll get from Bold Strategy.
Holy Reach is a great and solid talent on paper, but relying on a hard to land skillshot to proc bonus heal and bonus damage isn't always a good option. It can become a viable talent when you have a setup to follow up with Chastise, but even then it's not a choice I'd suggest.
Blessed Recovery
If Anduin loses more than 8% of his maximum Health at once, recover 15% health over 3 seconds. This effect has a 10 second cooldown. Current Health required: 133
Blessed recovery is most always the best choice. Very low cooldown and almost every damage instance will make it proc. Otherwise, binding heal is a solide choice too as it lets you continuously heal while casting your Flash Heal on allies. Consider Binding Heal when playing against no-mage teams or high poison damage enemies.
Imbue an allied Hero with Light. After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds. The target gains a shield that absorbs 165 damage per enemy Hero hit. Lasts for 5 seconds.
Salvation is easy to counter and most of the time not worth it. Can be great when used from the backline to counter extreme burst such as KT's combo or Kael's Pyro. If enemy team lacks CCs, it can be a game changing ultimate. Otherwise, having an area CC with a decent cd is never a bad choice. Works best when used with heroes that can either displace enemies (such as Johanna) or directly jump into them (such as Diablo, Zeratul or Mephisto).
Speed of the Pious
When Divine Star is traveling, gain 30% Movement Speed.
Cooldown reduction given by Speed of the Pious combos greatly with your level 16 talent, allowing you to spam both your W and Inner Focus. Also, the extra movement speed lets you escape and reposition yourself quickly. Can also be used offensively to chase, just use it behind you instead of in front of you and you can get a decent movement speed boost.
Push Forward is a decent choice as well because of the CD reduction on Chastise but I'd consider this the worst talent in the tier. Enchant Boots can also have some value with the downside that you won't have the 20% extra movespeed most of the time; healing is actually nice for clutch saves.
Inner Focus
Activate to reset the cooldown of Flash Heal and its next cast heals for 40% more. Damaging enemy Heroes with Divine Reduces this cooldown by 8 seconds.
The choice falls between Inner Focus and Holy Nova.
Inner Focus goes in combo greatly with Speed of the Pious at level 13 because of its CDR, while also letting you ignore the downside of Bold Strategy at level 1. Inner Focus lets you burst heal allies to save them from riskier situations.
Holy Nova is a safer choice that slightly increases your heal and also provides you with some AoE damage good for waveclear, something that Anduin lacks.
While Evenhanded blessings is good on paper, you'll often find yourself having to cast Q on the same target multiple times. In a teamfight, you won't always be able to benefit from it as much as you'd like.
Lightwell can provide a good amount of heal as well, but the area is too small and your teammates won't be able to fight near the lightwell long enough to get enough value out of it.
Desperate Prayer
Activate to desperately heal an allied Hero for 540, but kneel for 2 seconds, unable to act. Using Desperate Prayer places Flash Heal on a 10 second cooldown.
Desperate Prayer allows for even greater burst heal, but makes you vulnerable. A talent that can allow for clutch saves or faster out-of-combat heals. Glyph of Faith is a solid choice against teams with many ccs.
Light of Stormwind could work against heroes like Mephisto which have AoE disables that won't interrupt your Salvation but will be annoying to your teammates, but I'd still not consider this choice.
Varian's Legacy is great if you went for a more aggressive build at level 1 and level 4, as the DoT will trigger the healing effect of Pursued by Grace, healing allies while the DoT itself will heal you.
Balance Patch - 11/12/19
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