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Last Edited August 18, 2019

Qhira #1 - Blood Rage

1
Fatal Wounds
While at maximum stacks, Blood Rage’s bleed deals 50% more damage to enemy Heroes below 50% Health. Quest: Damage Heroes with Blood Rage’s bleed. Reward: After 125 instances of damage, increase Blood Rage’s duration by 2 seconds.
4
Upstage
Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Basic Attacks within 12 seconds.
7
Healmonger
If Blood Rage damages an enemy Hero below 50% Health, it Heals for an additional 205 Health.
10
Final Strike
After 1 second, strike your sword in a line to deal 415 damage to all enemies in its path. This damage is increased by 25% to any enemy below 50% Health.
13
Pulsing Pain
Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 115 damage.
16
Booming Kick
Increase the Stun duration of Revolving Sweep’s reactivation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweep's re-activation.
20
Unleashed Potential
Increase the damage to enemy Heroes under 50% Health from 25% to 50%. If an enemy Hero dies within 1.5 seconds of being hit by Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.
Balance Patch - 01/03/19
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