Last Edited May 22, 2020
Orphea #1 - Chaos
Non-Heroic Abilities deal 20% more damage to Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.
Basic attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 50% bonus damage.
Hitting a Hero with Chomp sets its cooldown to 1.5 seconds.
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 damage and Stunning them for 0.5 seconds.
Hitting a Hero with Chomp instantly grants Orphea maximum Chaos.
Basic Attacks that consume Chaos ignore Armor and deal 115 Spell Damage to all enemies around the target.
Crushing Jaws reduces the Armor of Heroes hit by 25 for 2 seconds. Takedowns set its cooldown to 5 seconds.
Balance Patch - 01/03/19