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Last Edited July 5, 2019

Punch It!

You can duel a Butcher with this build, if you get both stuns back-to-back.
1
Goblin Repairs
Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 25. Reward: After gathering 25 Regeneration Globes, gain an additional 15 Health Regeneration per second.
When Goblin Repairs is complete, it grants 10X health regen. However, Extra TNT is a nice bonus to waveclear, which can deliver value earlier.
4
Clockwerk Steam Fists
Quest: Basic Attacks increase the duration of active Rock-It! Turrets by 1.5 seconds. Reward: After increasing turret duration by 600 total seconds, reduce the charge cooldown of Rock-It! Turret by 3 seconds.
Combined with Engine Gunk and turret storage, you can keep a ridiculous number of turrets up in a lane, which means huge zoning potential.
7
Engine Gunk
Rock-It! Turret attacks slow enemies by 20% for 2 seconds.
This talent wins games. The slow helps team engage, zoning and provides a means of both chase and escape.
10
Robo-Goblin
Activate to gain 40 Armor and 30% Movement Speed for 4 seconds. Passive: Basic Attacks deal 100% bonus damage.
The extra melee damage is a rude surprise for dive comps and helps with camp clear speed. Shield and speed for escapes.
13
X-Tra Large Bombs
Increases Xplodium Charge radius by 30%. Being stunned or rooted causes an Xplodium Charge to drop at Gazlowe's feet. This effect has a 10 second cooldown.
Safety, when you are dived.
16
Turret Storage
Increases Rock-It! Turret maximum charges from 2 to 3.
Turrets, turrets everywhere!
20
Mecha-Lord
Basic Attacks deal an additional 100% damage. Passive: Gain 25 Armor.
Double down on that punching power. Armor provides additional dive protection.
Balance Patch - 10/16/18
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