Created November 14, 2018
Non-Heroic Abilities deal 20% more damage to Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.
Dread's Slow also applies to enemies in Dread's path.
Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60. Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 damage and Stunning them for 0.5 seconds.
After dashing with Shadow Waltz, Orphea gains 50 Spell Armor, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%
After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area. If Chomp is cast in this way, then it Slows enemy Heroes hit by 70% for 1 second.
Crushing Jaws reduces the Armor of Heroes hit by 25 for 2 seconds. Takedowns set its cooldown to 5 seconds.
Balance Patch - 10/31/18