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Created November 14, 2018


Solo laner whose also responsible for soaking other lanes and getting camps done. Can be devastating in a team fight if left unchecked.
On a Pale Horse
Gain an additional 20% Movement Speed while mounted.
Gotta go fast if you're going to get all that macro.
Die Alone
Soul Rip deals 50% more damage if it hits only one Hero.
Gives you an advantage vs whoever you're solo laning against. Not that it will win you your lane, but it will make a noticeable difference.
Touch of Death
Activate to reduce healing received by Heroes afflicted by Reaper's Mark by 50% for 4 seconds.
Helps your Last Rites confirm kills. Prevent Ancestral or any other heals from bailing someone out.
Last Rites
Apply a death sentence to an enemy Hero that, after 2 seconds, deals damage equal to 50% of their missing Health. Repeatable Quest: Enemies killed while under the effect of Last Rites permanently reduce its cooldown by 5 seconds, to a minimum of 15 seconds.
Confirm kills and try very hard to get this quest completed.
Inevitable End
Activate to become Unstoppable for 2 seconds, but remove all active Reaper's Marks.
Shroud of Wisdom and Ethereal Existence are also relevant, but most of the time self-cleanse/unstoppable is the best option.
When damaging a Hero, Wraith Strike deals bonus damage equal to 8% of the Hero's maximum Health.
Deals a hefty chunk of damage. Soul Collector isn't bad, but your 1v1 days aren't much of a thing late game (referring to the level 4 talent Die Alone).
No One Can Stop Death
Activate while dead to immediately respawn at the Altar but increase Malthael's next respawn time by 25%.
The piano Malthael dream, its his best option at 20 by far.
Balance Patch - 10/31/18
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