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Created March 1, 2019

All her abilities look sooooo good

Ancestral Strength
Non-Heroic Abilities deal 20% more damage to Stunned, Rooted, Silenced or Slowed enemies and grant 1 additional Chaos when hitting Heroes.
Not a big fan of Q build...
Dread's Slow also applies to enemies in Dread's path.
More oppurtunities to slow.
Mind Devourer
Quest: Hitting Heroes with Dread increases its damage by 4, up to 160. Reward: After hitting 40 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.
Fright is the her core ability (crzay range + slow + heavy damage) in my opinon. With lv1 talent, you can deal insane damage more frequently with no worry of your mana.
Crushing Jaws
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 damage and Stunning them for 0.5 seconds.
Both are good ults. I prefer to have more CC.
After dashing with Shadow Waltz, Orphea gains 50 Spell Armor, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%
Or Invasive Miasma if you want to play aggresively.
Bond of Anguish
Shadow Waltz deals bonus damage to Heroes equal to 3% of their maximum Health, healing Orphea for 50% of damage dealt.
Eldritch Conduit
Each Chaos consumed increases Orphea's Spell Power by 3%, up to 30%. After reaching the maximum bonus, the Spell Power is increased by an additional 50%. Lasts 10 seconds.
Or upgrade ult.
Balance Patch - 01/03/19
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