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Created August 19, 2019

Aggressive Taunt Build

This build is meant to make Varian a more aggressive tank who will shred through squishy health heroes on his own. It thus requires even less followup damage from the team to get value, while allowing Varian to be a more punishing opponent. 
When you Parry a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does 40% more damage.
This talent allows for immediate strong single target damage that can really chunk squishy heroes. The combination of Overpower and Taunt makes Varian a good tank for punishing squishy targets, as he can nearly kill some of these taunted heroes without any help.
Silence a target Hero and force them to attack Varian for 1.25 seconds. Passive: Maximum Health and Health Regeneration increased by 40%.
Second Wind
Basic Attacks heal Varian for 1% of his maximum Health. While below 50% Health, they also heal him for 50% of the damage dealt.
Victory Rush might be an option on Tomb of The Spider Queen, but Second wind offers decent and consistent percentage healing to a tank that needs more survival tools.
Reduce Charge's cooldown by 8 seconds and Mana cost from 45 to 22. Additionally, Charge can be cast on allied Heroes.
Varian can now stick to most enemies or escape to his allies, meaning he can get off much more damage and lockdown, as well as more escape opportunities.
Charge deals bonus damage to Heroes equal to 4% of their maximum Health.
All 3 talents are good, but Juggernaut seems to frequently work the best with this build, although it is not always the choice. Shattering throw can be great against the proper enemy heroes, and Mortal Strike is seldom a bad choice (although it is weaker with Tank varian than it is with assassin Varian)

It has great synergy with Warbringer at level 10 and provides some good consistent damage to an ability you will use tons throughout the match.

Banner of Dalaran
Activate to place a Banner that grants 20% increased Ability Power to nearby allied Heroes. Lasts 12 seconds.
Banner of Ironforge is a great option, but for this build, Dalaran is great for enabling yourself and allies to blow up your taunted targets.

If your team lacks spell damage, the increased damage for Varian isn't enough to solely justify taking Dalaran over Ironforge.
Being hit by a Hero Basic Attack reduces the cooldown of Taunt by 1 second.
If Taunt is getting great value and you desperately need additional crowd control, this talent is great against an enemy team that can reliably activate Vigilance. It really synergizes with the other talents and makes varian even deadlier to squishy targets.

If the enemy comp lacks auto attacks, this talent won't get much value.

Demoralizing shout is seldom a bad talent, it provides some solid protection for both Varian and his team (something he does not have enough of). As long as you can reliably hit multiple damage dealers with Demoralizing shout, its a strong talent. Against spread out, long range assassins, its weaker.

Glory to the alliance is another strong option for improved survivability, while also allowing for Varian to drop down more Banners of Dalaran or Ironforge, increasing spell power or armour. Depending on how much value the banners provide and the healing being done by the support, this talent is quite useful.
Balance Patch - 01/03/19
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