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Created February 18, 2020

Easy Money Bounce Deer!

1
Sentinal Wisp
After remaining in a bush for 5 seconds, Wisp's vision radius is increased by 200% and reveals the surrounding area.
Sentinel Wisp's AoE vision is huge. Use it for everything you'd use any ward for, e.g. watching rotations/guarding flanks.
4
Nature's Culling
Increases Nature's Toxin's damage by 125% to non-Heroes.
Nature's Culling when your team needs that macro edge (e.g. lacking waveclear/you are the the camp clear/need immortal race)

Siphoning Toxin when you don't need macro (Culling doesn't help you in fights)
7
Choking Pollen
Noxious Blossom deals 100% more damage to Heroes afflicted by Nature's Toxin, increased to 150% against enemies with 3 stacks.
Choking Pollen is huge extra burst and also helps your camp clear.

Splintered Spear can bully teams that are low on healing output (e.g. solo heal Uther, solo heal Kharazim)
10
Leaping Strike
Leap over an enemy, Slowing them by 80% for 0.35 seconds and dealing 271 damage. Store up to 2 charges.
Leaping Strike is mobility, burst, and unstoppable. Pick most of the time.

Thornwood Vine is poke. Can be used like Splintered Spear (7) to bully low healing output teams or when you're just going to be super far back all game.
13
Greater Spell Shield
Every 30 seconds, gain 75 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 75%.
Greater Spell Shield to negate burst damage on you.

Abolish Magic is one of the best Cleanses in the game, although it can be difficult to use. Find creative uses for it, like deleting the damage portion of Mal'Ganis's Dark Conversion!

Let Them Wither if you don't need either of the first two.
16
Unfair Advantage
Nature's Toxin deals 60% more damage to Heroes that are Slowed, Rooted, or Stunned.
Unfair Advantage is nice for extra sustained damage, I pick it most of the time.

Starwood Spear is super safe and pokey, pick when you feel you need to be far back.

Accelerated Contamination means your Choking Pollen (7) combo is up more often for huge single-target damage.
20
Boundless Stride
All Leaping Strike charges are returned every 15 seconds. Leaping Strike can be used on allies.
Boundless Stride: Instead of 2 charges every 40 seconds, you're now getting them every 15s. Huge boost to your mobility, escape, burst, unstoppable uptime, etc. Also lets you jump over your Wisp for free escapes!

If I went Vine (10), I'd go Galloping Gait. The other two options aren't hugely impactful.
Balance Patch - 11/12/19
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