Created June 11, 2019
Shadow Waltz deals an increased 90% damage to enemies hit by its end.
Hitting Heroes with the end of Shadow Waltz sets its cooldown to 0.75 second.
Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60. Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 damage and Stunning them for 0.5 seconds.
Activate to deal 150 damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 and gain 1 Chaos.
Basic Attacks that consume Chaos ignore Armor and deal 115 Spell Damage to all enemies around the target.
Crushing Jaws reduces the Armor of Heroes hit by 25 for 2 seconds. Takedowns set its cooldown to 5 seconds.
Balance Patch - 01/03/19