Last Edited November 21, 2020
The goal of any Tyrande is maximum cdr on your heals. You obtain cdr (1.5s) for any dmg you do. Applying a q, then hitting your stun, and owl, then basic attacking will allow maximum healing and cdr. The sweaty part of this build is getting value out of your level 4. If you are good at hitting qs on different teammates then you will see the difference this talent will give in your healing numbers.
Increase the range of Lunar Flare by 30%. Quest: Heroes hit by Lunar Flare increase its damage by 5%, up to a maximum of 100%.
If Light of Elune's second charge is cast on a different target from the first, it heals for 80% more.
Light of Elune grants the target 10 Spell Armor for 2 seconds. This effect stacks up to 2 times.
Deal 92 damage per second and Slow enemies by 20% in an area. Lasts 6 seconds.
Sentinel Slows enemies hit by 35% and reduces their damage dealt by 35% for 4 seconds.
Light of Elune removes Stuns, Silences and Slows from its target. When a Stun or Silence is removed this way, Light of Elune may be used for free within 4 seconds. This free cast cannot benefit from Celestial Attunement.
Increase Basic Attack range by 1. Every 8th Basic Attack casts a free Lunar Flare at a random enemy near Tyrande's position. This prefers Heroic targets.
Balance Patch - 11/28/18