Created January 25, 2019
Master Jojo - the "Lawn Mower" Build
This build is a part of my overall Johanna guide, that you can read here. I definitely recommend checking that out if you're getting serious about being a great Johanna.
Laws of Hope
Activate to heal 30% of Johanna's maximum Health over 4 seconds. Passive: Regenerate 1.5 Health per second.
An active ability that lets you heal 30% of Jojo's MAX HP. Helps you to be more independent from your support.
Lower the cooldown of Condemn by 0.75 seconds and refund 3 Mana for every enemy hit. Maximum of 8 targets.
Lets you spam "Condemn - (W)" while not going out of mana.
Basic Attacks reduce your Basic Ability cooldowns by 0.5 seconds.
Lets you spam "Condemn - (W)" even more often, Also reduces CDs of other abilities.
Deal 114 damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 damage and stunning them for 0.75 seconds.
CC is great. :)
Deal 12 damage per second to nearby enemies. Each Hero hit by Condemn increases this damage by 40% for 5 seconds.
The "Condemn - (W)" sucks in minions/players and "Holy Fury" burns them. "Punish - (Q)" does not let minions/players run away while they're getting burned. Also cleans creep tumors (Zagara's D) and reveals stealth heroes next to Johanna.
Every enemy Hero affected by Shield Glare restores 114 Health.
Helps you to be even more independent. If there is no target that really needs to get blinded (like the Butcher, Illidan, Jimmy etc.) keep the "Shield Glare - (E)" until you lose some HP.
Upon taking fatal damage, Johanna gains a Shield equal to her maximum Health for 4 seconds.
Lets you stay in the fight for a longer period of time. Sometimes the enemy team will not notice or will forget that you went for this talent, so they might end up chasing you to secure the kill.
Balance Patch - 01/03/19