Hearth, Heroes & CCL
My Builds My Blog My Tiers My Concepts
Created January 14, 2021

My standard (+ARAM) Build [Duny]

I think Auriel can be a good heal, because she dont need mana. But she depend on Damage.

You always can be in a spot where your teammate is low on HP and you dont have Energey. So he need to do Damage but cant because no HP. A "vicious circle".

If i play a role like heal i want that me heroe and talents do more healing. Especially the combination of the Level 7 Talent "Glimmer of Hope" and "Reservoir of Hope" make Auriel one of the great late Game healer.


I unterstand the idea of having most Damage as team, so some say heal also should go for Damage. If i play a role like Heal i want the fill the role as much as possible. So i think heal should go more heal instead of Damage. A Heal heroe do with Damage talents like 10-20% more Damage. In a game it like 10-20k more Damage. On the otherside if you go for more heal and heal same more % like damage you get like 20-40k heal. As long your Damage Teammates can be alive, he can do more Damage then you with your Damage Talents.
Righteous Assault
Reduces the cooldown of Sacred Sweep by 3 seconds for each enemy Hero hit.
You generate with your Q Energy. In teamfight you can sometimes spam your Q endless. Imagen 5 men "Mosh Pit" and you can endless press Q!
Majestic Span
Increase the radius of Sacred Sweep by 15%.
With the incease you can stay way more safe. Also you hit most of the time more Heroes wit Level 1 Talent.
Glimmer of Hope
Collecting a Regeneration Globe reduces the cost of your next Ray of Heaven by 75%.
You depend too much on or Energy. If you only need 25% of your Energy to heal its great! Also in Combination with Level 16 Talent "Reservoir of Hope" its just great.
Crystal Aegis
Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 damage to all nearby enemies.
Both Ult are good. Both are pro and cons. If you can rescure a Heroes before he is dead go for "Crystal Aegis". But it makes a easy target. If your Teammate already Dead is "Resurrect" a good choise. Its like the other ult just for a bit later. It can make it also a easy target but he has now full HP. Most of the situation is the fight already lost before the teammate is alive.
Blinding Flash
Enemies hit by the center area of Sacred Sweep are blinded for 2 seconds.
It think here depend if the enemy team has some AA. Blind is always good to pretend Damage. Sometimes "Converging Force" can be good for some mobile Heroes.
Reservoir of Hope
Quest: Each maximum energy Ray of Heaven Auriel casts increases the maximum amount of energy that can be stored by 75.
With this Talent you become a great late Game healer. Especially with the Level 7 Talent "Glimmer of Hope". You need only 25% of or Energy and then ez get back the energy for a Stack and more Energy. Great combination.
Diamond Resolve
When Crystal Aegis expires, it grants the target 75 Armor for 5 seconds, reducing damage taken by 75%.
"Diamond Reslove" is for remove the negative aspect of the the "Crystal Aegis". You realy safe your Teammates and not secure the enemy a kill.

But also is "Shield of Hope" a good choise for more Team Support instead of on single targed support.
Balance Patch - 11/4/2020
There are no comments for this build.