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Created January 14, 2021

My standard (+ARAM) Build [Duny]

BW can Poly, burst heal, shield, sustain heal, cleans and is a Globel.


I unterstand the idea of having most Damage as team, so some say heal also should go for Damage. If i play a role like Heal i want the fill the role as much as possible. So i think heal should go more heal instead of Damage. A Heal heroe do with Damage talents like 10-20% more Damage. In a game it like 10-20k more Damage. On the otherside if you go for more heal and heal same more % like damage you get like 20-40k heal. As long your Damage Teammates can be alive, he can do more Damage then you with your Damage Talents.
Hyper Shift
Increase Phase Shift's healing by an additional 10% of the target's maximum Health. Nearby enemy Minion deaths reduce Phase Shift's cooldown by 2 seconds.
More Heal and CDR with Y. Nice
Unstable Anomaly
Increase Polymorph's Slow by 15%. Upon expiration, Polymorph deals damage to nearby enemy Heroes equal to 2% of their maximum Health.
There is no heal Talent but the "Unstable Anomaly" do percent Damage and slow extra. Great Talent.
Critical Mist
Soothing Mist heals allied Heroes for 150. Increase this healing by 100% if Soothing Mist removed a disabling effect from that ally.
Both Talent "Peekaboo!" and "Critical Mist" are good. I prefere "Critical mist" because now you can also heal with your "D". But if the enemy has not much CC you better go other talent
Blink Heal
Teleport to a nearby ally. When teleporting to a Hero, heal them for 200. Stores up to 2 charges.
"Blink Heal" increase mobility and with Level 13 Talent "Safety Dust" you get more heal out of it. So you always Shield and then Blink on the Teammates
Safety Dust
Increase Pixie Dust duration by 1 second. Soothing Mist and Blink Heal heal allies with an active Pixie Dust for 75% more.
The heal increasing is just way too good. Escacily in combination with "Blink Heal"
While Polymorphed, the target's Armor is reduced by 25, increasing the damage they take by 25%.
"Critterize" can be a good support for increase damage and follow up a focused target
Invisible Friends
Blink Heal grants Stealth to Brightwing. If Blink Heal is cast on a Hero, they are also granted Stealth. While Stealthed by Invisible Friends, Heroes heal for 20 Health per second and are Unrevealable for the first 0.5 seconds. Remaining stationary for at least 1.5 seconds while Stealthed grants invisible.
With this talent you can set up traps with your Teammates and also do more healing
Balance Patch - 11/4/2020
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