Hearth, Heroes & CCL
My Builds My Blog My Tiers My Concepts
Created April 19, 2018

Potion Happy Hour

Concept: Heavy focus on healing output, allowing your team to absorb tons of punishment in the late game even when clumped up.

Strengths: Late game healing output is disgustingly high, and with good cube use, you'll mitigate incoming damage to increase your healing value even further.

Weaknesses: Requires some degree of clumping to get the max benefit from, which can be risky against AoE oriented heroes.  You also won't get the same level of diversity from your cube or scroll abilities.

How to Play: Attach yourself to the bulk of the team early on to get the benefit of your trait, and keep your ally alive with potions.  Use the cube to reduce incoming enemy damage when your healing gets used up, rather than as a tool to set up your scrolls.

Variations: Ruby is reasonably strong as well, but forces you to use the cube more liberally, making it more of a drain on your resources.  Ancient Blessings is a better choice in a team with an AA focus.  Horadric Staff is viable if you need the extra stun to protect yourself from dive.
Field Study
Each enemy Hero hit by Scroll of Sealing grants 20% Spell Power for 16 seconds, up to 40%.
Increased spell power means better healing. The other choices just don't compare.
Potion of Shielding
Whenever an ally is healed by a Healing Potion, they gain a 122 Shield for 6 seconds
Potion of Shielding provides a bit of extra damage mitigation in the early game, which is helpful. Ruby is a valid alternative but forces you to use the cube a bit more often than you'd like with this build.
Kanai’s Cube
Horadric Cube reduces damage dealt by 30% for 4 seconds.
With this talent, the cube now becomes your "burst prevention" tool.
After 1 second, create a twirling tome tornado that travels towards the targeted direction, continually knocking away enemies that come into contact with it.
Both heroics are reasonable choices, but Lorenado's constant pressure can make it a good tool for isolating targets for your team to finish off.
Potion of Revival
When a Healing Potion is picked up, it also heals all nearby allied Heroes for 50% of the healing amount.
Potion of Revival gives all potions an AoE heal, making it valuable to clump up a bit in the later stages of the game. For AA-heavy teams, Ancient Blessings is a good alternative that also provides good extra healing to your team.
Safety in Numbers
If at least 2 allied Heroes are nearby, Fortitude of the Faithful grants an additional 10 Armor, 50% Mana Regeneration per second, and causes Deckard's Basic Abilities to recharge an additional 50% faster.
Further cooldown reductions while your team is clustered, which is what you want anyways since you invested in Potion of Revival. If you didn't go for Potion of Revival or you find yourself needing more protection from dive heroes, Horadric Staff has some use as well.
Bottomless Flask
After use, Healing Potions recharge after 8 seconds.
Endless potions are just too good to pass up. When placed correctly, your team can clump up and mitigate almost any amount of damage, allowing you to make stronger pushes for keeps and objectives.
Balance Patch - 4/11/18
There are no comments for this build.