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Created July 29, 2018

Ban Raynor

This hero has gone through some changes and, while he is no longer busted, he is really strong. My favorite builds combos off of his level 1 Ace in the Hole and he works best with other heroes that can reliably slow or keep the enemies still for you. If you feel more comfortable with Hyperion at 10 instead, make sure you take Execute at 20. It is ALOT of fun. I personally love Giddy-Up at 13 for the faster stutter stepping. Keep stutter stepping and using A to move / attack. Make em work for it. Keep your Q to save yourself or a friendly when they are coming in for a big engage. You can also save Q for that final kill blow as long as you know it will finish them. Just don't be that Raynor that saves the enemy team by knocking them to safety... Your Raider can be used for vision and for scouting. It takes some getting used to. Think of it as a flying Misha or an everlasting water ele. This is Jimmy.
1
Ace In The Hole
Deal 15% more damage to Stunned or Slowed enemy Heroes.
4
Fight or Flight
Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds,
7
Unstable Compound
Increase the area of Give 'Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 2.5 seconds.
10
Raynor's Raiders
Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds. Leash range: 14.
13
Giddy-Up
Gain 10% Movement Speed while mounted and unmounted. Inspire grants 8% more Movement Speed.
16
Paint Them Red
Increase the damage of Penetrating Round by 50% and heal for 90% of the damage it deals to Heroes.
20
Dusk Wing
Increase the damage, Health, and leash range of Raynor's Raiders by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
New Season - 7/10/18
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