Created April 17, 2019
Nades and Aids (Flaccid is the New Acid Expansion)
Junkrat has an amazing AA dont let that fool you use it and if you have a malganis very politely ask that he picks a talent that gives massive benifits instead of something useless. Its not really their fault for going the talent that helps noone frankly its the pro scenes fault. Anyways vampiric aura is a dangerous combo with junkrat because a junkrat with self healing plus a stim drone is gg try it!
Upon colliding with terrain fro the first time, Frag Launcher grenades deal 20% more damage.
So I found that I never tried to actually hit anyone in the increased area portion its like ten miles away and you would never know what your shooting at but this can be really good for accidental bounce hits or intentional depending on how good you are with Junk.
Taste For Explosions
Quest: Hitting a Hero with Frag Launcher increases its damage by 0.5, up to 100.
While Frag Launcher has no charges left, gain 15% Movement Speed.
After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.5 seconds, Junkrat lands, dealing 750 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.
So you wont be able to take the level 20 upgrade with this build so I thought and though and thought about which is better without the level 20 and rocket ride by far Reasons: Free escape with no health, Full Heal, Almost instant transportation, Alot of fun, The easier to use no channeling required not counterable heavier damage explosion. Need I say more?
Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit.
So I normally dont like this but in the case of this build specifically its alot of fun to use as a mount when you need to scale like 50 walls and chasing this is almost impossible not impossible but almost.
Frag Launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.
This is for sustained damage not burst ironicly. so they fire at the same time but the reduced cd is important to remember and I promise you you will like this more than spread volley. You only have to aim one granade well to cause caos and you emptying your salvo at once will give you basicly permanent 15% more movement speed for the rest of the game.
Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.
Balance Patch - 01/03/19