Home, Hearth & Heroes
My Builds My Blog My Tiers My Concepts
Created August 14, 2019

Intro To AA Art (Easy To Play AA Art)

So my auto-attack Artanis is quite infamous and gets very confused reactions out of people who have to go up against it. It is easily one of my most popular builds but with that being said its got its downsides. One of the major downsides is that its fucking chaos, you know that panic you get when your an auto attacker and you get a stim pack on you kinda feeling well multiply by 300% and imagine that for the whole game and that's what that build feels like. It takes a toll on you mentally to those who can use it at max potential congratulation your the real MVP and that build is perfect for you and I wish you good luck in your games. If you haven't tried it or are here for the exact reason I described never fear I spent all night working on this. This is a build for the less fast reflexes and doesn't require the amount of cool under pressure the other one does. This will be the most fun you have ever had with art I promise.

IMPORTANT STAT CHANGES: Take note those coming from the other aa art you will not be insane amounts of fast attacking which does mean less DPS and less shield resets take that in mind before you go flying in like on the other one. Upside you can control your actions so there is that lol.
Seasoned Marksman
Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage. Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.
Key to all good aa art builds. I dont care what map your on your gonna take it and your gonna like it!
Psionic Synergy
Hitting an enemy Hero with Phase Prism grants Artanis 30 Armor for 3 seconds.
Never do you have shield reset problems in my builds so no need to get those other talents.
Warp Sickness
Phase Prism also slows the enemy's Movement Speed by 35% for 4 seconds.
Chrono surge is the strongest aa talent I think ive ever seen however it is oh so truely the main cause of the chaos. So instead of picking that up grab the slow on the E it will really help you stay in melee range longer allowing you to do more attacks which will make up for the less attack speed.
Pro Tip: If you dont need blinding cloud go purification beam lock it on a person your fighting swap them right before it starts up and they will be forced to eat a good amount of your ult enough to die :)
Purifier Beam
Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
Id always take blinding cloud if you need it its the most powerful blind in the game but if you dont this goes well with level 7.
Graviton Vortex
Reduce the Mana cost of Phase Prism by 25. Hitting an enemy Hero with Basic Attacks or Blade Dash lowers the cooldown of Phase Prism by 1.75 seconds.
Still a very good idea with this build for the armor more often and the constant cc.
Blades of a Templar
Increase Basic Attack speed by 30%. Basic Attacks slow enemy Movement Speed by 20% for 1.25 seconds.
This one gets to stay its very easy to not get overwhelmed and in combo with your activatable part of your level 1 it can prove very dangerous.
Zealot Charge
Increase Twin Blades' charge distance by 100%.
you got three options here for this one I find zealot charge to be to useful and nastolgic but the beam upgrade and plasma burn are also viable.
Balance Patch - 01/03/19
There are no comments for this build.