April 15, 2019
Hunter Killer Artanis
This one is kinda niche but in my opinion pretty fun if you like this playstyle. You dont really see me post solo laner/ camp builds but this is just to good and useful for me to ignore it. So anyways this is a weird hybrid q/aa build that focuses on you killing minions and mercs for the most part and still being a deadly force in the team fights.
Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage. Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.
Since you will be cleaning lanes alot this will get some sweet benifits for the fights and farther your clear options.
Shield Overload's cooldown recharges 100% faster while its shield is active, and the shield duration is increased by 1 second.
You dont see me pick this talent much but it combos pretty hard later and it will make it so that you lose zero health when taking camps.
Increases the damage of the first dash of Blade Dash by 150%.
Fire a large area pulse from the Spear of Adun, dealing 114 damage and Blinding enemies for 4 seconds. Unlimited range.
Ult depends on enemy comp.
Reduce the Mana cost of Blade Dash by 50%. Each time Shield Overload activates, reduce the cooldown of Blade Dash by 5 seconds.
Blades of a Templar
Increase Basic Attack speed by 30%. Basic Attacks slow enemy Movement Speed by 20% for 1.25 seconds.
This was a tough choice but I find the extra cc and attack speed is slightly better than force of will with this build plus then that would basicly just be my q build.
Increase Twin Blades' charge distance by 100%.
This one is choice between target purified zealot charge or plasma burn base your decision off of what you find yourself needing the most.
Balance Patch - 01/03/19