Onto the mid game! The mid game is now all over the place in terms of how to play it. There's many different builds and play styles so I'll try to tackle three. First is rushing to level 8, second is slow rolling at level 7 and the last is slow rolling on 5/6.
Going fast level 8 is nothing new as it was common to do in set two. What's different in set three is it's a bit harder to do if you're not able to get to 50 gold quick enough since the early game economy is much slower. The timing is still roughly the same as you want to hit level 8 around stage 4-3. It works best when you're able to either maintain a win or loss streak for an extended period of time. It also mostly plays into a couple builds which I'll go over right now. The first build you fast 8 for is Rebels with Gangplank
which will look something like this at level 8:
Keep in mind this is legit like almost perfect case when you fast 8 and roll but the idea is simply 6 Rebels with Gangplank
. If you find Miss Fortune
you'd take out one of the Rebels. This build is heavily reliant on finding Gangplank
with Aurelion Sol
being the second most important so you want to rush to level 8 to have a greater chance at rolling these champions. As soon as you hit one or both of them you're likely going to stabilize so don't panic too much if you end up low on health at this stage of the game.
Here's the other build you're likely to see when going fast 8, Cybernetics:
Again this is the one of the ideal looking boards if you hit everything but your goal is to find all six Cybernetics. Why you have to fast eight for that is due to Ekko
being required for this build and as a legendary champion you need that higher chance of hitting him that level eight provides. The other two slots can be filled with anything though Kayle
will give you Blademaster and Miss Fortune
gives Valkyrie and Blaster on top of being a really strong champion.
Okay so that's typical fast eight builds. Brawler/Blaster does spike at level 8 but it isn't necessary to fast eight with that build as your main goal is to find Jinx
which is a four cost and is easily found at level 7. You can definitely fast eight with that build but it isn't a necessity. Moving on let's talk about a build that you're going to see slow rolling at level 7. Slow rolling means you're staying at 50 gold and only roll the excess amount each round with the intent to three star a few champions.
6 Star Guardian/4 Sorcerer wants to get to 50 gold as quickly as possible because the power spike of getting all the pieces together as quickly as you can will be enough to let you stabilize and roll for three star units. Neeko
are the champions you will want to get three-starred. This build isn't as popular or dominant as others in the meta but when you're able to pull it off it works great at getting a top 3 and really showcases 'slow rolling' at level 7.
For builds that showcase rolling at 5 and 6 let's go over two of them. First, Protectors!
Protectors with Celestial and later Mystic is almost like a hyper-roll composition from previous sets but instead of rolling all your gold down you slow roll it. The intent is to hit Xin'Zhao 3
and Rakan 3
as quickly as you can and then transition into 4 Protector/4 Mystic. There is another variation that rolls for Kai'sa 3
and transitions towards Protector/Infiltrator. I should warn you with any of these slow roll compositions you need to scout and see if anyone is contesting as they are much harder to pull off if anyone else is rolling as well.
Next up let's showcase an Infiltrator composition that slow rolls at level 6, Mech/Infiltrator!
Basically this build wants to get to level 6 as quickly as possible and find all the Mech-Pilot champions. From there you want to roll for Shaco 3, Annie 3
and Rumble 3
. Why you do this is for two reasons, one is that Shaco 3
is just a beast. He does so much damage as a three star especially with any AD items. Second is how the Super-Mech
scales. It scales with the star level of each Mech-Pilot so if you have Annie 3
and Rumble 3
it's going to be a lot stronger than if they were only two-starred.
So that's a few of the builds and play styles you're likely to see in the mid game! Keep in mind these are not
the only builds or ways you can play the mid game this is just a snapshot of a few of the builds you're going to see. Despite the end game builds being dominated by legendary champions the mid game is super flexible and a lot of fun and with set three still being fresh there's a ton of new builds to explore.