We've moved into stage three and now a good portion of the lobby is either level six or they are hyper-rolling. A few slow roll builds may still be level five to get to fifty gold earlier but they will look to level to six by Wolves. Here's where the game splits into many different paths and generally where you as the player will have decided what route to go.
One route is you are playing a reroll composition which is either hyperrolling for a three star one cost champion or you're going to slow roll at six or seven. Another route is leveling to seven on 4-1 or slightly earlier and rolling to find a direction for your composition. Basically that means you roll to find a four cost carry and then begin filling in the gaps of your build as needed. Lastly you can go the route of going fast eight.
Fast eight is still the same as usual, leveling on 4-3 to roll for five cost champions and trying to two star your four cost champion. This is much riskier in the current meta because of how many reroll builds there are. If you fast eight without high health and a good economy you're putting yourself in a position to bottom four quite easily. So try to only fast eight if you're in a really good position prior to 4-3.
Instead of getting into the nitty gritty of each of these play styles let's just go over a few meta builds. First up let's talk about a new hyperroll build in 10.10, Void/Brawler!
Void/Brawler is a late game build that uses Kha'zix 3
as a mid game power spike to buy time for you to find Cho'gath 2
and Vel'koz 2
. It is not a necessity to always hyperroll for Kha'zix
in this build as you can slow roll if you want to. The goal is to roll for Kha'zix 3
and Malphite 3
. Twisted Fate 3
is also doable but isn't vital to the composition later on, getting him three starred is mostly just because he'll be usable for Sorcerer later and he has okay damage at level three. Being Chrono he will also pair with Blitzcrank
The core champions are all four Brawlers and all three Void champions. At level seven you'll likely have in Twisted Fate
or another Sorcerer and level eight an Infiltrator like Fizz
. Kha'zix 3
is really strong especially since you can now have RFC on him and he'll still jump, which was a change to Infiltrators in 10.10. Hitting him quickly is your power spike that will help you level towards eight where you're going to want Vel'koz
items can vary though RFC is a must have to help keep him from running around chasing targets. Infinity Edge is a common second item though any damage item can do well. Vel'koz
preferably wants Morellonomicon and needs
Quicksilver so that they can get their ability off uninterrupted at least once. After that items can be disrupted wherever with Cho'gath
being the common ones to get additional items.
In terms of how to play this build it's fairly simple being a hyperroll composition. Roll down on 3-1 to find Kha'zix 3
. The priority of champions to roll for are Kha'zix
> Twisted Fate
and any additional Brawlers being the lowest priority until you hit Kha'zix 3
. That said if you find Vel'koz
at any time post level five you should always buy them. If you don't find Kha'zix 3
on your initial roll down you can either get back to 50 gold and slow roll for him or roll down again on 4-1. Don't dip below 20 gold at that point even if you don't three star Kha'zix
as you want to begin leveling soon at that point of the game.
So that's one example of a hyperroll build let's now touch on a slow roll composition. Mech/Infiltrator
is still doing well in the meta and is the quintessential slow roll build. The champions to three star are of course Kai'sa
. It is definitely okay to roll for Shaco 3
and Kha'zix 3
but the priority is the two Mech-Pilots and Kai'sa
. Here's what the build will look like at level eight:
So the core champions are of course all of the Mech-Pilots, Kai'sa
as the main Infiltrator carry with Shaco
rounding out the composition at level six. At level seven and eight you will want a Sorcerer
, usually Lux
, and a Valkyrie
. If you're unable to procure a Demolitionist's Charge for Kai'sa
you can also play Ziggs
for Demolitionist on your Super-Mech
items are defensive in nature such as Bramble Vest or Warmogs. A path you can go is picking up dodge items such as Shroud of Stillness, Quicksilver and Trapclaw. Kai'sa
works well with Morellonomicon and Seraphs but by far her best and most important item is the Demolitionist's Charge. Without it Mech/Infiltrator will have a harder time getting top two. Any extra items in this build go to Shaco
Overall this build is simple like most reroll compositions. Aim to get to level six quickly but with good economy and preferably above fifty health. From there you will roll each round looking for the priority champions. Once you've hit Kai'sa 3
3 you can begin leveling while you look for Rumble 3.
A big part of this composition is scouting as you want to re-position your Mech every round.
Let's move on to one more build this time leveling to seven around 4-1 with the intent of finding a four cost champion. We'll focus this on Kayle
specifically but this style of play will aim to find either Jinx
or both. Irelia
is also okay to play for with Cybernetics but she isn't as strong of a carry as Kayle
(unless you three star her). So here's what a standard Kayle
composition will look like at level seven:
Essentially what your goal is at level seven is to roll to stabilize. That means you find a four cost carry, in this example a Kayle, and then the relevant champions necessary to protect and buff that carry. For Kayle
the standard composition will be Chrono/Blademaster/Celestial. Chrono and Celestial can be swapped or you can have two of each and play Mystic instead. At level eight you will want Valkyrie in which usually is Miss Fortune
Once you've found your four cost carry and mostly upgraded the rest of your champions you can save gold and look to level to eight. Sometimes you can do this earlier than 5-1 but most of the time it's going to be either 5-1 or a few rounds after. Once you're level eight you want to finish two starring all of your champions while looking for Miss Fortune
. The thing to keep in mind for these four cost carry compositions is that the carry is the most important piece, so build around it with relevant traits and a front line.Kayle
is a flexible carry that can use multiple items. Rageblade, RFC, Guardian's Angel, Quicksilver and Morellonomicon are all common items you can play on her. In general a good rule of thumb is at least one attack speed item and one defensive item. Your second carry is going to be Miss Fortune
so keep items on a champion you're going to sell later such as Kai'sa
. Miss Fortune
does well with any ability power or mana focused items though Quicksilver is essential for her to cast her ability uninterrupted.
Alright that's a quick look into a few of the compositions and play styles in the mid game. There's definitely more than what is listed here. For hyperroll focused builds there's Shredder (Xayah
reroll and Candyland (Poppy
). A couple of other slow roll builds to check out are Space Jam and Star Guardian/Sorcerer. Lastly for more standard builds there's a whole bunch of variations on Kayle
carry but there's also Jinx
carry (Rebels or Brawler/Blaster), Cybernetics, Sniper/Vanguard or just builds focused on Gangplank
carry. It's a diverse meta that leans a bit more towards reroll compositions.