Basic Level 5 Predator Composition
This is generally what a Predator composition may look like at level 5 after you've rolled down at 3-1. Skarner
, of course, can be in as well if you want to take out Ornn
. The most important units to roll for in this composition is Kog'maw
as they are 1 cost and the easier to find. Positioning will vary depending on the map but try to spread out two front-liners to the sides so Assassin's don't get onto your Kog'maw
. Items are varied but defensive items like Iceborn and Redemption are great for front-line and items with effects that do damage are great for Kog'maw
as the Predator execute currently works with items that do damage. Static Shiv, Ludens and Ionic Spark all work well with Predator.
Here's what this composition can transition into...
3 Predator/3 Poison/3 Electric is a common and strong level 8 build that transitions out of hyper-roll Predator. Other variations include Berserker where you make Olaf
the main carry. Poison is a great addition to any composition late game and Electric plays well off of having the early Volibear
. Electric Lux
is also good to put in over the Ornn
. Items again are varied but tank items and Morellonomicon are great on Singed
and defensive items are great with Zed
(Redemption, Guardian Angel) since his clones also get those effects.
Basic Level 6 Light Composition
Light hyper-roll does require level 6 so you look for your Vayne 3
and Nasus 3
and then go to level six as soon as you can. It helps if you're able to find a Spatula so you can turn someone into a Light later on as well. Light is a great hyper-roll composition because when Light units die they buff the remaining Light units so having a Vayne 3
means she will be insanely strong at the end of a fight. Nasus
is also a great unit as he becomes really tanky as a 3 starred unit. Items vary but Runaan's and Rageblade are great on Vayne
and defensive front-line items are good. Here's what a level 7 composition may look like...
6 Light/2 Blademaster/2 Shadow/2 Mystic is a really strong transition for Light hyper-roll although it does require a Spatula. Master Yi
works so well as a Light unit especially due to his synergies meshing well with Soraka
. Try experimenting with other units as Light and see what you like best but Master Yi
is definitely one of the strongest. One last thing about Light is that Yorick
is one of the best units in the game and makes or breaks a late game Light composition so try to get him 2 starred later on. His summons count as Light units which will give a ton of buffs to your other Light units when they die. Lastly lets look at a Woodland hyper-roll composition...
Basic Level 5 Woodland Composition
Woodland/Druid is one of the strongest opening traits you can play so going hyper-roll from them is not uncommon. The biggest concern is how many other players are holding onto the units as it is a very common opening to go so if you want to hyper-roll you need to scout. If most of the lobby has Woodland units then it's probably best to go a different strategy. Woodlands are quite good if you hit them 3 star due to the trait making copy of a random Woodland so you have a chance of getting an extra 3 star unit on your board. Diana
is a very strong 1 cost unit that fits well into the composition at level 5 and you can 3 star her as well. Items are varied but Iceborn and Redemption are great for making Maokai
harder to kill. A transition at level 7 may look like...
3 Woodland / 6 Assassin is one of the possible transitions from a hyper-roll Woodland start. It does require making Ivern
an Assassin so finding a Spatula is important. Diana
ends up being the main carry as she will be doing most of the damage against any units that have Phantom Dancer. Making Diana
a Mage and playing three Mage before you're able to get to 6 Assassin is also an option. Woodland is a bit hard to be flexible with in your late game transition so be creative with Spatula. Ivern
works well with Infinity Edge if you're able to make him an Assassin and Shojin is a great item for Diana
There are other hyper-roll compositions you can go, such as Inferno. Inferno is great because of Diana
but it is also weak because a lot of the units are costly and you need to be level 6. Warden hyper-roll is not common but can be done usually by hitting Ornn 3
or Braum 3
and making one of them the carry. Mage is another potential composition you can hyper-roll as a lot of the units are 1 or 2 cost so getting them 3 starred is really do-able. The main issue with these other hyper-roll builds is they aren't very reliable, they can work but it's not consistent.
Whichever composition you want to hyper-roll keep in mind that scouting is your best tool available to you as contesting units is really difficult with the smaller unit pools.