Lastly we have a ton of balance changes to champions! Let's get right into it with one cost changes.
is getting buffs to both her health and ability damage that is just a nice quality of life change for her as currently she's one of the worst units in the game to play standalone. This change may make her more appealing to play if you get her early game and definitely helps add to the value of Light. Because she is capable of being a hyper-carry in the right circumstances she may pair well with Karma
definitely deserves some love and he's getting it this patch. He's not a terrible
unit but he really doesn't stand out much and only has use in Predator. These changes may do the same for him that it may do for Vayne
in making him playable early game outside of just being played for Predator.
Let's dig into the two cost changes now. Out of the gate we have Jax
receiving buffs which is another Light champion getting buffed as well as being Berserker. Berserkers are fairly stable in the meta currently so Jax
getting a buff makes them slightly better though he isn't exactly an important unit for the composition. A common theme for the Light champions this patch is receiving health increases which definitely will help Light as one of the issues of that composition is most of the units were fairly squishy and these changes help alleviate that problem.Malzahar
minions are getting a small attack damage buff which is good for him as he is a bit weak at the moment. Alongside Shadow getting buffed he may become a more viable two cost unit to play. Senna
is also getting a buff to her two and three-star variations which is much needed as she was definitely over-nerfed in 9.24. Whether she becomes viable or not it's hard to say but she definitely didn't deserve the harsh nerfs she received prior to this buff. Though if Light becomes viable this may see a return of the husband/wife duo as Lucian
is one of the two potential carries for Lights.
are getting a decrease in their maximum total mana so that they can cast earlier and more often. This does lower both of their value with Shojin though it does make Seraphs better on both. I don't think this is enough for Syndra
as she is really underwhelming as a unit but perhaps this will make Neeko
a more staple two cost carry unit for the early and mid-game that set two is currently lacking. She is also getting a small buff with the Druid health regen increase so these changes may make her more appealing to play over a Leblanc
Another potential two cost carry unit is Varus.
He's not bad right now but definitely not as good as he was in set 1 as a mid-game carry. This buff is only to his three-star variation which is good if you happen to three-star him but it's hard to commit to him late game like that. There's a possibility of going three-star Varus
for a Ranger build though again committing to three-star units isn't easy to do.
Lastly we have a buff to Skarner
. Not much to say here other than it'll help him a bit but Skarner
is in a weird place like Warwick
where he's only viable in Predator compositions. Maybe with this change he'll be seen in a Crystal composition without Predator though Taric
is still better at that than he is.
Getting into the three cost units we have another
Light champion being buffed, Aatrox
has definitely been under-performing in set 2 compared to set 1 so maybe with this round of buffs he'll be in a playable state. It does seem like Light will potentially be quite good this patch with a lot of the units getting changes so it'll be interesting to see how Aatrox
does. He is also a piece of the Blender composition, albeit not that important, which may finally be weaker this patch so hopefully Aatrox
finds use in a Light build.
Speaking of Blender both Sivir
are being nerfed. Sivir
, on top of the Hush change, is going to have two less seconds on her ultimate meaning the bounce effect will be less oppressive to play against. Hopefully she is still viable as a unit as it's a shame when powerful meta builds get nerfed to the ground and units disappear. Speaking of nerfed to the ground, Nocturne
is losing attack-speed and attack damage. The attack-speed change is fairly significant so we'll have to see how these changes to him, Sivir
affect Blender. I'm not entirely convinced it's going to make Blender unplayable but we'll have to see!
Another piece of the Blender composition is Qiyana
is one of the best mid-game units in the game at the moment so getting a small nerf to her stun duration is perfectly understandable. She will still be strong so don't worry about not being able to play her. While she did receive a buff to her three-star variation I'm not entirely sure it will be that
relevant just because you often take Qiyana
out late game and going for a three-star unit you usually replace doesn't seem that great.Azir
is the last of the three cost units getting changed and it's a bit of a buff to two-star and a big buff to three-star. He's currently one of the better mid-game carries so this change just makes him better at doing that. Azir 3
was already decent if you got him and with this change it may be a win condition late-game if you manage it.
Tibbers is being changed to be weaker when Annie
is one-star and stronger as a two-star which makes sense considering Annie
one-star and two-star were practically the same. This will just make it more balanced and push you to go for Annie 2
. Her three-star variation also received a buff but it doesn't make much of a difference since three-star four cost units are really, really unlikely to ever get. All in all healthy changes to one of the most popular units in the game.
Next up is Twitch
has been another underwhelming unit in set 2 when he could have potentially been a hyper-carry so hopefully this change will push him more into that direction. Another unit that will also benefit from the addition of Karma
as the attack-speed bonus from her shield may enable him to hyper-carry. I'm excited to see how Twitch
, along with Ranger in general, play out on this patch as we've been lacking a ranged back-line hyper-carry in set 2.
Lastly we've got the five cost champion changes. Amumu
is first up with a stun duration change, ability damage nerf and alteration to his starting/maximum mana. Basically this is making him a more balanced unit in general. Taking away .5 seconds as a one-star makes him less awful to play against though he does keep the three hex range. The change that makes the most impact is definitely the maximum mana change as he's going to ult the same speed initially but take longer for the next casts. It's a good quality of life change when playing against him and doesn't nerf him into an unplayable state.Master Yi
has been a bit weaker for a legendary champion so we'll see how extra bonus damage does for him. I'm not sure it's going to be enough but with this change and Shadow being buffed he may become more viable to play as a carry late game. Definitely needed some love so this is a good change.
were definitely the best two units in 9.24 so both of them being nerfed could change that. It's not a huge nerf to her, especially since she's played for her traits and CC, so likely she will remain on the top but between this damage nerf, two Ocean being nerfed and the Morellonomicon change it's possible she's seen a little less late game. In all likelihood though both her and Amumu
will remain two of the stronger late game legendary units.