Alright now we can get into the hyper-roll compositions for the current meta. Currently the best build to run is
did receive a hot-fix nerf almost instantly so that build is longer as consistent and Candyland has fallen off quite a bit. You can still play both but keep in mind they aren't as consistent as Shredder. Void/Brawler is a newer build that doesn't always hyper-roll but we'll get more into the specifics on that composition later. First up let's go over
Overall your goal for this build is to three star Xayah
and protect her. Add in the traits and champions as you level after you three star Xayah
. This build is fantastic at shredding front lines but can be weak against strong AoE and magic damage if Xayah
gets stalled too long. Another important note for this composition is you really want to start out with a Glove or Sword from the beginning carousel as this build suffers greatly if you’re not able to fully deck out your Xayah
Let's move onto the next build, Void/Brawler
! As mentioned you don't have
to hyper-roll this build but it is common to do. The main champion you'll be rolling for is Kha'zix
is worth picking up as is Twisted Fate
. If you're limited on bench space and gold then the order of priority is Kha'zix
> Twisted Fate
. Here's what the build will look like at level eight:
This is generally what your goal will be as it's a fairly typical Void/Brawler build. What's different with hyper-rolling is Kha'zix 3
is meant to be your carry throughout the mid game to help stabilize you to find Vel'koz
. From there you add in the rest of the Brawlers, a second Infiltrator and start aiming for Ve'koz 3
Items for this build are flexible on Kha'zix
but specific for Vel'koz
. Morellonomicon and Quicksilver are essential on Vel'koz
as the healing reduction and burn effective of Morellonomicon is a necessity and Quicksilver allows him to cast at least once uninterrupted. Other than that you can grab a Tear item like Seraphs to help him cast quicker or another magic damage item for more damage.Kha'zix
on the other hand has many paths you can take. Whether it's to help him cast more often with mana items like a Seraphs or do more damage with his auto-attacks like Infinity Edge. Basically it depends what drops for you. Zeke's is also a decent item choice as it's a good buff to both him and Vel'koz
. Lastly the main core item to try and grab for Kha'zix
is Rapid Firecannon as that makes it so he doesn't have to run around chasing enemies meaning he'll do more damage and cast his ability more often.
Overall this build is still being figured out and how consistent it actually is remains to be seen. Next up is a build that has fallen out of favor but can still do okay is Candyland!
Candyland is a build that uses Poppy with Sorcerers as the core champions. Poppy and Twisted Fate are your two primary carries that you will for sure want to three star in this build. Leona and Zoe are the other two champions you’ll be looking for when you roll down with Zoe taking priority over Leona as Leona can be replaced by other Vanguards later if needed.
As mentioned your goal is to hit Poppy 3
and Twisted Fate 3
and itemize both of them so that they can carry. Poppy
is great with defensive items like Bramble Vest, Warmogs, Dragon’s Claw and Titan’s Resole but can also use ability power items such as Deathcap and Ionic Spark. Twisted Fate
only has one necessary item and that’s Morellonomicon though any Tear based item is good on him as well as other ability power items. After that excess items will be used depending on what you have. Defensive items can be used on your front line and extra magic damage items can be saved to go on either Ahri
Your goal after finding Poppy 3
and Twisted Fate 3
is to begin leveling and looking to get to level eight so you can play six Sorcerer. There are variations that use four Vanguard or Mystic but the most commonly played variation right now is six Sorcerer with Poppy
in the front. Lux
are great to put in for four Sorcerer as Lux
provides good CC and Ahri
is easier to two star as she’s only a two cost champion and she also provides Star Guardian.
From there any Sorcerers are fine but your end game win condition is going to be Xerath 2
. Without Xerath 2
you can still get a top two but it will depend on the strength of other players. Overall this composition got hit fairly hard by the nerfs in 10.10 not only to Poppy
and Twisted Fate
but also the mana printer variation is no longer commonly played. It can still do well and even win games but the most likely outcome when playing this build well will only earn you a top four placement.
We've got one more build to go over which is Ziggs!
It fell out of favor soon after the hot-fix to Ziggs
but it is still a viable build if you find Ziggs 3
quick enough and have all of the necessary items.
The goal of the build is to find Ziggs 3 with specific items and transition into a standard Rebels composition later in the game. You will roll to hit Ziggs 3 and Malphite 3 and if you have the gold to do so you can either look for Sona 3 or Yasuo 3. From there the champions at level eight are a standard six Rebels composition with Gangplank being the most important late game unit to add in at level eight.
The most important aspect of this composition is the items needed so that Ziggs 3 can carry you through to the late game. Double Seraphs will make it so Ziggs will constantly cast his ability as his mana pool was lowered to 40 in patch 10.10. This turns him into a bombing machine and when paired with another Demolitionist can even permanently stun an enemy champion.
So in order to make this composition work properly you will want to grab a Tear off the beginning carousel and try to intentionally lose health in the first three PvP rounds. This will help put you in a position to grab another Tear on the next carousel and if you’re lucky you’ll also get a Tear drop from the early PvE rounds or Krugs. Rolling and hitting Ziggs 3 is the other important aspect to make this build do well but the Tears are paramount in the success of this composition.
Overall this build can be quite strong if you meet all the requirements for it, which can be quite difficult. Because of that it’s more volatile than the other hyper-roll builds as it can bottom four easily but if you high-roll it you can easily sneak in a first place finish.