Mid Game - Units
Level 6 and 7 is where you're really forming what you are going to run late game so begin looking for units that help with that. Be flexible and play what you're given. It's hard to force any composition and sometimes you just flat out can't run a certain unit because of items. Notably, hyper-carries. Jinx
are highly item dependent whereas units like Aurelion Sol
are more flexible.
Don't get hard-stuck running one particular composition at this stage of the game, especially once you hit level 7. Knights are great but if you have a couple level one Knights and you're seeing a lot of Cho'gath
and other Brawlers, start swapping your composition to go into that. It's easy to get too focused on one thing so that you're ignoring what the game is giving you and before you know it you're out of gold and your board is very weak.
Looking for four cost units is your priority in the mid game. Brand
is amazing to play if you have other Demons so if you're finding him, play around that. Aurelion Sol
is one of the best units in the game but also one of the most contested so scout around and see if other people have one and decide if it's worth going for. Draven
are great hyper-carries but again they are item dependent so don't over value them if you don't have the items to play.
It's still important to run mid game carries from level 6 to 7 so make sure you're grabbing those upgrades. Varus
is one of the best but running Aatrox
front-line with good items can carry or picking up some of those level one four units can be very beneficial. For example a Gnar
, even level one, can be a good unit to play before you're level 7 if you find him early enough. Give him Redemption, Yuumi's or a Guardian Angel and he can help carry your mid game as a front-line.
A few examples of decent compositions mid game would be Knights/Ranger (Varus
carry), Demon/Sorcerer, Demon/Elementalist, early Brawler/Jinx
is a bit hard to run early but if you have a stacked Aatrox
you can run Draven
in Knight/Blademaster/Imperial. Most Sorcerer compositions do well in the mid game especially with a Yuumi's but be wary of running level one Aurelion Sol
as it's a bit weak on damage. Gnar
is amazing to run so a Yordle/Sorcerer composition at 7 is good while you're looking for the Dragons.
Be flexible and play what you're given. Upgraded 2 and 3 cost units are key to sailing through mid game while you're also hunting for four cost units. Definitely scout and see what other people are looking for and don't get trapped into one particular composition if three other people are also running it.