The new set is really bringing the heat with a ton of new content and a lot of changes to already existing aspects of TFT. So, what's new? The obvious change is; new units and traits!
Not a lot of the previous set has transferred over but a few have. Glacial, Blademaster, Assassin and Ranger are all returning and unchanged in their functionality, though they have had tweaks in numbers. A few of the units from Set 1 with those traits have returned with some having radical changes and others being similar to their original Set 1 design. Ashe
, for example, is now Crystal/Ranger and is a 4 cost unit with a different ultimate. Vayne
, on the other hand, has the same ultimate and is still a 1 cost Ranger but is now Light instead of Noble. If you'd like to check out all the returning Set 1 units and their changes going into Set 2 here is a quick document to check out! Set 1 Unit Changes
Onto the new! New traits, units and the introduction of the elemental hexes on the board. There's a lot to learn and honestly the best way to learn is to play a lot. If you want to do a quick look over of all the new units https://lolchess.gg/
has great resources to do so. Here's a link to all the units in set 2: Units.
And a link to look over all the traits (origins, classes) in set 2: Traits
. Definitely recommend using online resources if you want to look and learn about the new traits and units.
Elemental map hexes are a new mechanic they've added that changes every game. There are four of them; Cloud, Inferno, Mountain and Ocean. One random element is chosen at the start of each game which you'll be able to tell what element it is based on the carousel (each element changes the appearance of the carousel). One random hex on your board will have whichever element the game chose and another will appear (with the same element) at stage 3-1. Everyone gets the same element and the same placement of elements on their board. It is mirrored and you can see a faint outline of where they appear on the enemies board.
When you place a unit onto one of the hexes it gains a buff corresponding to whichever element it is. This buff takes up an item slot so you won't be able to have a full 3 item unit gain the element buff if you put it on the hex, so keep that in mind! Here's what each elemental buff does;
*Note; Wind was changed to Cloud in game, has the same effect.
In addition to that a new unit, Qiyana
, has a unique trait that matches the element of the game. So if the maps element is Inferno, Qiyana
will also count as Inferno. This adds a fun layer of strategy around her as a unit and one of my favorite aspects of the elemental system.
I definitely recommend utilizing the hexes with the elements as they give a free buff. Try to position around the fact it is mirrored on the enemies board so positioning around that is key. For example you can have a ranged unit on your Inferno hex to get the attack-speed but if it's near the front of your board the enemy can keep units near it that will target your squishy ranged unit. Scouting will be very important for this set as knowing where not only to position your units but also to scout what units other players are placing on their element hex is useful information.
One last thing that's new with the elements is the unit Lux
. She is the first 7 cost unit added to the game and has a unique class called Avatar. Lux
has 10 different elements she can be in game and Avatar makes that trait count as double. Example being you get an Inferno Lux
she will count as if you had two units with Inferno. This is a really interesting mechanic because it adds another layer of strategy in how you're planning your composition. Do note though that when you find and buy a Lux,
whatever element she is that you bought and are holding onto is the only one you can find from then on. In order to roll a new elemental Lux
you have to sell your existing one.