Ocean/Mage! This composition got buffed a short bit before ranked came out and it was so good that Brand
had to be hotfixed. After the nerf to him the build fell off slightly
(and I mean very, very slightly) but it's still very popular and quite strong. There's variations in how you can play Ocean compositions, like with Shadow, but the basic Ocean/Mage style is the same as it was pre-nerfs with your end goal being 4 Ocean/3 Mage/3 Summoner/3 Inferno.Items
Definitely more item dependent than Predators, Ocean/Mage relies on a few key items to be strong. Early game you're going to be doing the same as Predator by looking for certain strong components; Rod and Tear. Bow, Spatula and B.F Sword are all good to pick up as well.
Morellonomicon is fantastic in this build and can be put on a lot of early units. Often you're going to run early game Woodland before transitioning into Ocean/Mage and Morellonomicon works great on Neeko
. You can also run Diana
or a Zyra
and the item works with them as well. Morellonomicon is the only item I think is a must have for this composition.Zyra
is the best pre-Brand
item carry so you can give her anything you'd give Brand
-- Morellonomicon, Deathcap, Shojins, Jeweled Gauntlet or Seraphs. It really depends what the game gives you but she can use them while you wait for Brand 2
. I do think it's important to either run a defensive item such as Dragon's Claw, Phantom Dancer or even Rapid Firecannon on your carry (Zyra
) so that they live longer to get more mana from Ocean. RFC helps prevent them from running forward while the other two are situational depending on the game.
Defensive front-line items are the usual like Redemption or Iceborn on cloud map. Guardian Angel is great on Yorick
. Thieve's Gloves can be useful to just give a unit extra stats like Thresh
. Overall front-line items are secondary to stacking your carry. Lastly, getting a Mage's Cap is great to give yourself flexibility later on in the game by making a unit a Mage.Strategy
The game plan for Ocean/Mage has a more flexible early and mid-game for getting to your level 8 composition of 4 Ocean/3 Mage/3 Summoner. From the first rounds to Krugs focus on having a strong early game which often works best by going Woodlands. Woodland helps a lot in getting you on win-streaks early game and Leblanc
will get you an early Mage buff with Vladimir
is also replaceable with Taliyah
in the early game.
One of the best units you can find early on is Zyra 2
. She, as stated in the item section, is your best pre-Brand 2
carry unit. Finding her early enough and stacking her with items will help in letting you econ towards level 7 and 8. If you find an early enough Annie
you can go 3 Inferno/3 Summoner as your mid-game while you're looking for the rest of your Ocean/Mage composition.
Alright so early game you want: Woodlands, Zyra 2
) and start looking for Thresh
. This is all flexible of course but those units will make your transition a lot smoother later on. You should play normal leveling for this composition so go to level 5 at 2-5 and level 6 at 3-2.
After going to level 6 at 3-2 I recommend rolling if you don't feel strong enough but not lower than 10 gold. You're looking for any upgrades to your units and hopefully start finding the important four cost units. Annie
are highly contested so finding them as early as you can will help a lot later in the game. Thresh
, while also contested, are a bit easier to find since they are two and three cost units.
Try not to roll every round after 3-3 unless you're losing a lot of health. Getting to 50 g by Wolves is important since you want to roll down to hit four cost upgrades at 4-1. Once it's 4-1 you level to 7 and roll! Most important upgrades for Ocean/Mage at this point of the game are Yorick 2
, Annie 2
and your front-line (Thresh
). Play Brand 2
if you get it but if you have a Zyra 2
she can hold you over for awhile until you find the Brand
At this point in the game if you hit a few four cost upgrades you can play for econ and work your way towards level 8. Level 8 is when the Ocean/Mage composition is completed. Generally you will level to 8 a round or two after Raptors but it depends on how strong you were previously.
Let's see what a basic early and mid game composition may look like and a couple of different late game Ocean/Mage variations!Compositions
Basic early game for Ocean/Mage
This would be an ideal early game start for a game with the goal of Ocean/Mage. Zyra
is your carry until Brand
and Woodland/Druid gives you a good front-line and an extra unit. With a start like this you can often win-streak until Krugs. Alternative units you can use are Neeko
instead of Vladimir
. A really early Thresh 2
can also win early fights.
Basic mid game for Ocean/Mage
A potential composition to run at level 6 if you find the upgrades and units. Woodland is perfectly fine to run if they are all two-stars but it's a good idea from 3-2 to 4-1 to begin looking to steer your composition towards Ocean/Mage. Annie
in the mid-game is great. Yorick
can be good too but it isn't as strong as a one-star as Annie
is still fine to run at this point in the game and I'd even suggest running her over a one-star Brand
if she is two-star with items.
4 Ocean/3 Mage/3 Summoner/3 Inferno
This is the composition you're aiming for at level 8. It can be run at 7 without a Summoner or without Brand
if he is still a one-star. Level 8 is when the entire composition comes together. You can transfer your items over to Brand 2
from the Zyra
if you have a replacement Zyra
although she can still be used as your item carry even into the late game especially if you happen to three-star her.
Late game Ocean/Mage
Ocean/Mage can be flexed a few ways depending on your items. If you get a Mage's Cap you can make Annie
) a Mage and that allows you to put in Nami
. You can run Mystic at 9 by adding in Soraka
if you were able to secure a Mage's Cap. Level 9 can be flexible but the two best transitions you can look for are either an Ocean Lux
or a Zed 2
Ocean Lux will give you six Ocean at level 9 which is amazing and Zed 2
with Ocean will produce a lot of clones. I suggest replacing Yorick 2
with the Zed 2
and give whatever items were on him to Zed
. Ultimately Ocean/Mage has a strict composition of what you're looking to play but be flexible since it is a highly contested build.
For positioning try to keep your non-important Mages (Vladimir
) off in the corners and sides to bait Assassins and keep Brand
near the center. If you have RFC you can put that unit mid-back. Yorick
works well in the front-line when he has Guardian Angel but if he doesn't try to off-set him slightly behind Nautilus
is usually on row 2 behind the front-line.
Ocean map is by far the best for Ocean/Mage but Mountain can let you run an early Taliyah
combo to ease your transition to the mid-game. Inferno map is useful for early game but doesn't really do much overall for the build and Cloud is only helpful if a hex is near the front-line, though this build is good against others on Cloud since it's not auto-attack dependent.