Alright for the last set of changes we have more balance changes going to live from PBE. Again these may not be that noteworthy for anyone that didn't play on the PBE so I'll make this section brief as well!
Let’s quickly go over the one cost changes starting with Caitlyn who’s getting her attack damage buffed from 40 to 45. Not a huge increase but enough to make her early game hit a little bit harder and it will help her scale into the mid game.
Kha’zix is being nerfed at all star levels as his spell damage is being reduced. This is definitely a big hit overall even though the numbers aren’t being reduced that much as it mainly makes his scaling worse. Still, Infiltrators have been quite good on PBE so we’ll see if this makes much of a difference for those builds.
Next up is Jarvan getting his total mana reduced from 120 to 100. This is a common theme during the early balance of a new set as total mana is one of the easiest to move around for champions. Potentially a good change as 120 mana is quite a lot so Jarvan will be able to cast earlier and more often now.
Coming in last for one cost champions is Ziggs with an attack speed increase going from 0.6 to 0.7. Attack speed is the other commonly balanced stat and while it’s not huge it’s enough that Ziggs will now scale slightly better with attack speed items.
Onto two cost champions we have Ahri with a nerf to her level three spell damage going from 400 to 375. Seems like an okay change since three star champions have been doing well so far in Galaxies. I'm not entirely sure she was one of the Sorcerers that deserved a nerf but again three star champions are quite common in set three in the current meta.
is getting his mana tweaked to 70 from 80 so he will be able to cast his ultimate earlier and more frequently. This may end up helping Space Pirates though by how much it’s hard to say, though there's quite a few Space Pirates being buffed along with buffs to the trait itself which may boost their strength.
Kai’sa is the second Infiltrator being nerfed with her missile count going from 6/8/11 to 4/6/9. Maybe a bit harsh considering Infiltrators are getting quite a few nerfs but we’ll have to see how much it matters for her specifically.
Next is two changes for Lucian as he’s getting an attack damage decrease going from 60 to 55 and a spell damage nerf going from 175/225/350 to 150/200/325. Most likely he’ll still do well enough as these aren’t huge nerfs but getting double sets of number reductions can often be fairly impactful. We'll have to see how it plays out but as I said he'll likely still do well.
Neeko is one of the two champions receiving changes in tier 3. Her spell damage is going up from 175/250/500 to 200/275/550. More small tweaks though her ultimate did feel lackluster beforehand so maybe it’ll have a bit more of an impact now after this.
The other tier 3 champion is Shaco with only his three star variation getting a spell damage nerf going from 500% to 450%. It’s not a large nerf but necessary as three star Infiltrators can be a bit too strong, especially Shaco when he is level three.
is the first one the four cost champions being buffed as his attack damage is going from 80 to 90. He’s definitely hard to balance for as he can do insane amounts of damage so we’ll see if 10 damage is the right amount but it shouldn't be too much to make him insanely overpowered.
Another four cost champion being buffed is Irelia with her attack speed going up from 0.8 to 0.85. Incredibly small increase but it’s a fairly high base attack speed now which scales great with attack speed items.
Vel’Koz is getting his spell damage reduced at levels one and two going from 450/600 to 425/550. Like a lot of the champion changes it’s not by a large amount but enough to make him a little weaker and other champions a bit more appealing.
Lastly for tier four is Wukong. He’s getting his starting and total mana reduced from 75/175 to 50/150. As mentioned mana is one of the easiest stats to tweak and on ultimate dependent champions like Wukong it can be what makes or breaks them in the meta. This overall won’t change how quickly his first ultimate goes off but being able to get a second one off before dying may make him a staple CC front-liner.
And the last set of balance changes to champions is to the legendaries starting with Aurelion Sol receiving a spell damage buff at levels one and two going from 100/150 to 120/175. Small but potentially effective especially with the buffs to Rebel shields.
Gangplank is getting a health increase of 100 as his base health will now be 1000. It’s a good change for him alongside Space Pirates getting buffed which may make mid to late game Space Pirate builds more viable.
The other mercenary is also getting changes as Miss Fortune
is receiving both buffs and nerfs. Her spell damage is going from 75/100% to 70/90% which is a really tiny amount overall but considering how strong she can be it’s a good change. Interestingly they are buffing the shield upgrade for her ultimate going from 300/600 to 400/700 which may offset the spell damage nerf in the scenarios you’re able to find the shield upgrade.
Next we have an attack speed buff to Thresh as he goes up to a whopping 0.95 from 0.85. Whether this ends up mattering or not we’ll have to see as he’s mostly just used for his ultimate but with any attack speed items or traits he may work extremely well with a Shojin now.
And for the last change is a nerf to the spell splash damage of the Super Mech
. The later levels of damage are going from 525/675/1125 to 350/450/750 which is a much, much healthier balance. Especially with Sorcerer and other ways to scale the damage it’s definitely better to keep the base damage lower so the Mech
doesn’t one shot entire boards.